Grand Theft Auto 5 Xbox 360 version suffering load screen issues, here’s a fix

We’ve had multiple reports from fans experiencing issues with the Xbox 360 version of Grand Theft Auto 5, during the load screen, it freezes. And that’s it – it just stops loading up. We invited a reader to try one of our discs, and it confirmed that his disc isn’t simply scratched as neither discs would load his save.

Luckily, we have a fix! All you have to do is delete your regular save, so pray that your auto saves have been working. It kind of corrupts the file, but the Xbox 360 doesn’t seem to recognize that.

As of yet, we’ve heard no reports of the PlayStation 3 version suffering from this issue, but let us know if it does! And don’t forget DO NOT install the game disc…

Say hello to Project Unity, houses 15 fully-functional consoles

Have you ever had a dream where you had a game console that can play Sega Master System, Neo Geo MVS, Nintendo GameCube, Sega Dreamcast, Sega Saturn, Intellivision, Colecovision, Atari 7800, Turbografx 16, PlayStation 1 and 2, Mega Drive, NES, Super NES, Game Boy Advance, Nintendo 64 and Amstrad GX4000 games? Say hello to Project Unity!

Hardware hacker Bacteria is the mastermind behind this behemoth. The best part isn’t that it works, but rather that Project Unity is constructed entirely out of authentic hardware. You won’t find emulators here.

In addition, Project Unity uses a single power supply, as well as video output and a custom-built controller, regardless of which system is in use. Below is the embedded video for Project Unity, and skip to the 09:30 mark for a demo.

Source: Engadget

Battlefield 4 on Xbox One was “definitely” at 720p running “mostly” at 60fps, controller input lag shown in video

For those playing the Battlefield 4 Beta on PCs and current-gen consoles, chances are some of you are waiting on the next-gen version of the game to “upgrade” as soon as they’re available in order to play the best version of BF4.

However, this recent hands-on BF4 Xbox One by NeoGAF user Timurse from Igromir’s (Game World) business day in Moscow has left us a little worried, I admit.

Detailed below is a rather exhaustive list revealing that the build was “definitely” at 720p, and running at “mostly” 60fps.

On the upside, he did play Domination on a new map (Zavod 311) where everything was unlocked but had no vehicles.

I played it on the business day of Igromir (“Game World” on English) in Moscow.
The resolution was definitely 720p, running mostly 60fps.
The game looks slightly better than Xbox 360 version of BF3 (I would say 50% better, no where near those videos of Paracel Storm gamescom build). Though textures are a lot better than on X360, some god rays, lots of foliage on the map.
It was a new build with Domination on Zavod 311. No vehicles. Though everything is unlocked.
For some strange reason player movement speed is VERY limited. It’s like the sprint speed is somehow similar to the walking speed in BF3. I think it was this particular build fault. Cause on X360 the speed is ok.
The controller is SO SHITTY I couldn’t even aim properly (and got 55 eagle in X360 version and 20th level in PS3 version). E
The game ran on Xbox One debug kits. I saw one, it was black and I couldn’t make any photo. There wasn’t any local network mode, they used Windows server for the 26 machines.
The game supports kinect for voice commands, leaning with your head behind the corners and some other stuff. You can choose the language of voice commands.
What might be more worrying for potential Xbox One BF4 buyers is that the Xbox One controller is
very “unergonomical compared” to the Xbox 360, and feels like the DualShock 3.

Here’s the full controller impressions — keep in mind this is just one hands-on and applies to BF4 solely.

The controller is very, very, very unergonomical compared to X360. It’s smaller, the feeling is kind of like you are using a DualShock3.
The move distance of sticks is a little bit smaller, than the one in X360. I really thought about PS Vita sticks while playing.
Bumpers are totally connected to triggers. There isn’t any piece of plastic (like in DS4) in-between trigger and bumper (clearly seen on video I edited in) so in 30-40% maybe you would miss the trigger and hit the bumper.
The vibration is a lot less than on X360.
The D-Pad is deepened into controller and it’s really awkward. As in X360, DS3, DS4 it’s slightly above the surface of controller. So while you try to press it on XBO gamepad moving your left thumb down from left stick you hit nothing, then you have to spend a second to find d-pad and actually press it. Really strange.
To make things worse, here’s a video highlighting some Xbox One BF4 input lag:

Again, keep in mind that this is not the final build of the game and we can’t vouch what actual build the game was.

For those thinking the controller impressions were biased, the user states, “In order for you to not think that I am biased – I was the biggest basher of DS3 ever and also a huge fun of X360 gamepad :(”

Whatever the real case is, let’s hope the input lag won’t be in the final version of the game.

Will BF4 on Xbox One be stuck at 720p? We’ll know for sure once they’re released this November.

Exclusive PayDay 2 gameplay preview shows a vastly improved sequel, semi-successful heist

As part of our exclusive PayDay 2 coverage, here is our gameplay preview for the upcoming cooperative heist title.

The first thing you’ll probably notice with PayDay 2 is how improved everything is. From the gunplay to a new stealth system, developer Overkill Software has upped the ante in every aspect. Thanks to several dynamic gameplay elements, no two sessions will play the same, in part to the improved enemy AI.

Before you start throwing money at your monitor, we will have an exclusive mission/gameplay commentary video on Wednesday, as well as our video interview with game director David Goldfarb.

PayDay 2 will launch on August 13, retailing for $29.99 on Steam and $39.99 on Xbox 360 and PlayStation 3. There will also be a $59.99 Collector’s Edition. For now, watch our gameplay preview below.

Industry Insider: David Goldfarb on Killzone “bullshots,” knowing Bad Company 2 will be big & more

In this exclusive interview, our own Jay Michaels interviews former Bad Company 2 lead game designer David Goldfarb about his work on Killzone, how a “stream of a game can make or break a game now a days,” “knowing” they (DICE) had something special in BC2 and his current game in development at Overkill, Payday 2.

If you’re a fan of videogames or shooters at all, you’ll want to give this one a watch.

For more on Goldfarb and Payday 2, make sure to read up on our exclusive hands-on and interview.

Who do you want to see next open up about their craft?

Ubisoft delays Watch Dogs, The Crew until 2014

Update 2: Well, that was fast. GameStop said that if people opt to replace their bundle with a different one, they will still get it on launch day.

Update: The people who pre-ordered the Watch Dogs Xbox One or PlayStation 4 bundle at GameStop have a few options, a representative from the company told me.

“With the news that Ubisoft has delayed the release of the highly-anticipated title Watch Dogs until next year, GameStop is contacting customers who had reserved PlayStation 4 and Xbox One bundles featuring the game. Customers can elect to keep their current bundle orders and their consoles will ship as scheduled with the game shipping separately once it is available or customers can choose another bundle to replace their current order. Customers should also note that there may be a difference in the price if selecting another bundle and that all reserved orders will be charged upon shipment.”

I asked if replacement bundles still get a launch day guarantee. I’ll update this should it respond.

As for Amazon pre-orders, the company says it will still ship the bundles out, but without the game, according to Kotaku. It’s still unclear if people will have to wait for the game or if they will get another in exchange.

Original story:

Ubisoft has delayed both Watch Dogs and The Crew until 2014.

Open-world noire game Watch Dogs was originally scheduled to launch next month alongside the next-generation consoles. Now, it’s on-track for a Spring 2014 release.

The Crew, an action driving game from Ubisoft Reflections, has moved from its first quarter 2014 release date to a second quarter fiscal year 2015 date–which runs from July 2014 to September 2015.

It’s unclear what happens to those who pre-ordered the Watch Dogs PlayStation 4 or Xbox One bundles. We’ve sent out the appropriate emails and will update the post should we hear back.

“Our long term goal is to win the next generation,” Ubsioft CEO Yves Guillemot said in a prepared statement. “The tough decisions we are taking today to fully realize the major potential of our new creations have an impact on our short-term performance. We are convinced that, longer term, they will prove to be the right decisions both in terms of satisfaction for our fans and in terms of value creation for our shareholders. We are building franchises that will become perennial pillars of Ubisoft’s financial performance. In a context of growing successes for mega-blockbusters, the additional time given to the development of our titles will allow them to fulfill their huge ambitions and thus offer players even more exceptional experiences.”

Source: Ubisoft [1] [2]

EA registers, hints at free stuff for using Axe products

This may seem a little strange but for some reason EA has registered the domain, whilst there is nothing there yet I’m guessing they’ll be giving away free stuff with packs of Axe Body Spray or something. I should think it would be Battlepacks, which are Battlefield 4‘s version of those found in Mass Effect 3.

What do you guys think it could be and more importantly will you buy Axe products if you’re gonna get free shit for Battlefield 4?

Thanks to NeoGAF for the spot!

Xbox One games at E3 running on Windows PCs with Nvidia GTX GPUs, PS4 running on PS4 devkits

It doesn’t seem like Microsoft can catch a break with this PR nightmare they seem to be going through. Adding more fuel to the fire is the recent posting of photos that show Xbox One games at E3 were running on PCs with Windows 7 and Nvidia GTX 700-series graphics cards. It’s not unheard of to show console games running in a virtual machine on a more powerful PC, but what is interesting is that those machines weren’t using the Xbox One AMD GPUs that are more on par with a lower end 600-series GPU.

So, what’s the big deal? Well, the 700-series GPUs are monsters and state of the art, and it’s not totally clear if the VM the games were running on could take advantage of the full power of the GTX cards. One thing to note, is that if they were able to tap into more resources on the PC than the Xbox One will deliver, the graphics and performance we saw don’t mean much when it’s not actually running on the same hardware.

By contrast, PS4 games were apparently running on PS4 devkits according to tweets by Jonathan Blow (The Witness, Braid). Blow took a little criticism from the Twitterverse over his comments, as people defended Microsoft saying that PS4 games were also running on PC machines.

At the time of press, the debate continues on NeoGAF and Twitter, with plenty of discussion on which games and titles actually ran on devkits. We’re sure some of this is Xbox One trolling. We’ll be hearing a lot more about this issue over the weekend, and official statements from Microsoft are probably forthcoming.

One thing that can be summarized from this entire issue is this:

PC gaming rules.

As always, stay tuned.

Source: CinemaBlend

UPDATE: Report: Dead Rising 3 will also launch on Xbox 360

UPDATE 2: Here’s what a Microsoft rep said in an email:

“Dead Rising 3” will launch exclusively for Xbox One on Nov. 22. We have no plans to release the game on Xbox 360.

UPDATE: Microsoft’s Major Nelson just debunked what our guy on the floor heard by saying:

Reports from #eurogamer that Dead Rising 3 will launch on Xbox 360 are false. It’s an Xbox One exclusive – no plans for 360

We’ll clarify with the dev doing the presentation, as well as our people at Eurogamer at what really happened.

Original Story:

Up until now, we thought that Dead Rising 3 would be an Xbox One-exclusive game that would see the light of day when the Xbox One launches later this fall. Well, over at Eurogamer Expo, it looks like that assumption has been completely debunked.

During a Dead Rising 3 presentation, we have confirmed that Dead Rising 3 will also launch on the Xbox 360. We still don’t know when that will be, and while we’re attempting to get some form of confirmation, we will keep you updated with the latest from Eurogamer Expo.

Killzone Shadow Fall will ship with 10 multiplayer maps as well as 6 free DLC maps

As Guerrilla Games get ready to move their Killzone franchise over to the PlayStation 4, they stopped by at the EuroGamer Expo to give a talk about the new additions to the series as it prepares itself for the next-gen of consoles.

There has been plenty of information about the game since it was revealed all the way back at the PlayStation 4 reveal in February, and now we have some information regarding the multiplayer maps as well. They revealed during their presentation that they would be shipping the game with 10 multiplayer maps as well as some “competitive multiplayer dlc maps” for free.

That is a pretty decent amount of maps to be included in the game, on par with what Battlefield 4 will have at launch as well. The extra 6 DLC maps f0r free is a nice touch as well, I’m trying to remember the last time a well known FPS gave out free maps rather than bundling them in a map pack.

During the presentation they said that they don’t “want to splinter off our audience into different groups,” which is a nice thing for them to be doing. Hopefully they stick to their word later on down the line though.

What do you guys think to the multiplayer maps from the little thumbnails we can see? They certainly look vibrant and very varied it has to be said.