DICE working on remote play for Battlefield 4, Dinosaur mode “sounds extremely sexy”

During a Q&A with IGN Lars Gustavsson Creative Director at DICE, spoke how DICE intend to avoid terrible players hopping in a helicopter and crashing it into their own team because of the pressure, when asked if they have anything in place to make vehicles less daunting Lars replied:

“We’ve definitely heard that people are afraid of getting in there [and using vehicles like helicopters] and that’s not our intent, so what we’ve done is, we’ve added a test range, which allows you to try out all the hardware ahead of time so that if you want to learn to fly a helicopter you can get in there and you can find the settings that work best for you. And then start doing some stunt flights just to feel safe before you go out and get the responsibility of a bunch of other people sitting in your helicopter, so I truly hope that this will help people feel more safe about trying out the whole Battlefield.”

And then he was asked about dinosaur mode, Lars replied:

“We definitely hear them and I like the thought of it too, so who knows. It definitely sounds extremely sexy and sounds like something that would fit the battlefield universe very well.”

Finally, Lars was asked if Battlefield 4 will have remote play via the PlayStation Vita, it’s up and running but not quite there yet:

“That is the intent. That’s something we’re looking into and working on to see if we can guarantee it.  It’s getting there, so it’s, yeah. As always when you’re working on a game you’re still taking one day at a time, but it seems like we’re getting there.”

As always with interviews, we haven’t posted all of the information.

Mass murderer takes action against authorities for Denying him a PlayStation in prison

Norway authorities have been sued by a mass murderer/terrorist for denying him a PlayStation.

Anders Behring Breivik  has threatened to go on a hunger strike over video games and other perks to alleviate his “torture”-like prison conditions.

He demands replacement of a PlayStation 2 with a PlayStation 3 “with access to more adult games that I get to choose myself” as well as a sofa or armchair instead of a “painful” chair.

Other inmates have access to adult games while I only have the right to play less interesting kids games. One example is ‘Rayman Revolution’, a game aimed at three year olds.

Do you think the mass murderer’s demands are within his rights? Let us know.

EA’s CFO has seen Battlefield 4 running on a PlayStation 4

Electronic Arts’ chief financial officer Blake Jorgensen took the opportunity during a recent investor conference call to state that he has seen “the new Battlefield” running on Sony’s upcoming PlayStation 4 console. EA has yet to officially announce Battlefield 4 for the PlayStation 4, though you’d be hard-pressed to not imagine the game running on the new platform.

According to Jorgensen, just because EA was absent from Sony’s PlayStation 4 press conference last week doesn’t mean that the company won’t support the platform until 2014 or 2015. “I’d say between now and E3, you’re going to see a lot of stuff from us.”

Jorgensen went on to say that thanks to the PlayStation 4’s horsepower, it allows EA to “do a substantial amount of things that we’ve never done before. In addition, “I’ve seen the new Battlefield and it is stunning, I mean it is just amazing; what the imagination of the game developers are allowed to do with that much power,” says Jorgensen.

It’ll be interesting to see what EA has to officially say about Battlefield 4 for the PlayStation 4. Would you like to see the next Battlefield game for your brand new PS4?

Microsoft issues official statement regarding creative director’s “interesting” words on “always-online”

Yesterday, the videogame world was once again treated to another rumor about Microsoft’s next-gen Xbox. Supposedly, the Xbox 720 — or whatever it’s going to be called — won’t allow players to play any game without an active internet connection. Yes, that includes single-player games, too.

Unfortunately for Microsoft, one of their employees, Microsoft Studios creative director Adam Orth, took to Twitter to address some of the “issues” people had with this and let’s just say, it didn’t go over as well as some people might have hoped.

Now, Microsoft has issued an official statement via their PR firm Edelman to clear the air — or at least get some of that heat away from Orth who has since set his Twitter account to “private.”

We are aware of the comments made by an employee on Twitter. This person is not a spokesperson for Microsoft, and his personal views are not reflective of those of the company. We have not made any announcements about our product roadmap, and have no further comment on this matter.

Quite understandably, Microsoft has not denied the rumors swirling about that their next console needs to be “always online.” But based on their official statement, Orth’s tweets got too much attention that Redmond had to step in. I wouldn’t be surprised if he got a slap on the wrist or is facing a serious talking to by his superiors.

Whatever the case might be, let’s hope Microsoft doesn’t pull this stunt for the Xbox 720. While we wait for the hardware’s official unveiling, all we can do is wait, speculate and possibly share at our displeasure that something like this is even being rumored.

What do you think happened to Orth after the tweets have become widespread? Should Microsoft take a look at the reaction just to gauge how people will take this mandatory online thing?

Thanks, GameInformer

Battlefield 4 on PS4 comparable to “Medium” settings on PC, like “night & day” difference to current-gen version

While we might know a few more details on how the PS4 version of Battlefield 4 will work using the DualShock 4, we sadly still don’t know what the exact resolution the final game will be once it hits next-gen consoles later this year.

However, what we do have now is a good comparison point. YouTube video producer Jackfrags was fortunate enough to get some hands-on time with the PS4 version of BF4 at gamescom and he has some rather good news to share.

First off, he revealed that what he played was 16 players, infantry only, no vehicles on the Domination game mode. He mentions that 60fps (frames-per-second) was a “massive” difference compared to current-gen versions; to the point that if you’ve yet to play BF3 on PCs, the contrast is like “night & day.”

Additionally,Jackfrags states that PS3 to PS4 graphics when it comes to Battlefield is “world’s apart and if he had to make a comparison, it would be “Medium” settings on PCs.

In regards to resolution, he mentions that you “can tell” that it wasn’t running in 1080p, but was supposed to be higher than 720p. To date, DICE has yet to speak out on what resolution BF4 will be on next-gen consoles; although he does share that “lighting and texture” on the PS4 looked “great.”

If you want to hear it for yourself, go check the video out at the 10:50 mark.

Lastly, ‘frags also verified what we reported on yesterday — that the DualShock 4’s Sixaxis will be used for leaning and peeking.

I don’t know about you, but if a $400 console can run Battlefield on “Medium” settings at 60fps AND with 64 players, I consider that good enough. Keep in mind you’re not spending $2,000 or even $1,000 like you would on a PC.

If the next-gen versions of BF4 does run comparable to Medium settings on PC. would you be fine with that or is that a disappointment considering it’s next-gen? Sound off and let us know.

Need for Speed: Rivals frame rate fix, easily get 60fps on PC!

A fix has been found for the PC version of Need for Speed: Rivals. The game, which is locked at outputting only 30 frames per second, has been slammed by PC gamers with many refusing to buy.

Luckily there is now a fix! In the video above, I detail the simple method that will enable racing enthusiasts to play Rivals at 60fps, with no weird doubling of in-game speed.

Hopefully this workaround is just a temporary measure…

To see Need for Speed: Rivals looking its best, be sure to check out the latest episode of “Maxed Out“!

Arma III review: Realism under fire

This week, Bohemia Interactive will release the latest title in their Arma series, Arma III. First off, just to outline Arma III itself is a sandbox tactical sim and to be frank, some people even dislike attaching the term FPS to it because you have the option to play in both first and third-person views. It places you in the virtual worlds of Stratis and Altis both of which are modeled on real world locations; and Altis makes up an area of some 270 square kilometers.

When entering the game expect a completely different style of gameplay than your average shooters, as Arma III features by default high weapon damages, a slow pace, typically long-range weapon engagements, a high level of technical detail, vast modding options as well as a full day to night cycle and large range of vehicles for you to choose from.

I was a new player to the Arma franchise this year and so I hope to give you a new player’s unbiased perspective on the game than you might get from someone who has been playing Arma II and perhaps caught up in the DAYZ phenomena.

So before we get into the details of the release itself, let’s just roll back a few months to the Arma III Beta and my very first steps into the game which you might be taking soon if you plan to purchase Arma III but have no experience in it whatsoever.

Entering a new game can be intimidating especially with something like Arma which — let’s not be in any doubt — is very complex when it comes to shooters. The amount of commands and details forges a steep learning curve. Fortunately Bohemia gives you plenty of support when it comes to learning the game in the form of showcase tutorials, which are fun as well as informative. There is also a detailed manual in game covering every aspect of the game from weapon setups to complex command systems.

However, we all know that’s not what an experienced player does, right? Most will say, “I’ve played shooters before how hard can it be?�? I even said that to myself as I launched the multiplayer Beta on Day 1 of picking up the game…was I so wrong.

Arma III plays out so differently but taking the time to learn all of those elements in the game is as rewarding as it is arduous. One of the key moments though that bonded me to the title was these first steps into the game and multiplayer. Arma III features in-game voice over network communication and this means that if you have a mic, then you can easily communicate with any other player in the server. The communications system breaks down into channels for your squad, current vehicle and passengers, commanders and “side channels�? (local and server wide).

It was through this system that gave me the kind of encounter that made me see the kind of players that make Arma III such an excellent game. As many people have observed, the apparent quality of players in online multiplayer seems to have degraded in the past months leading many players to come to the conclusion that the only way they can find gameplay worth spending any time on will be in private servers or organised competitive situations.

In Arma III, whilst there is no doubt troublemakers as you would find in any game. what I have found is that there is a far greater amount of players who are willing to not only work together but actively to help new players to the series understand what it is they are meant to be doing and where they should be going.

On my first day in the game I found a random player I had never spoken to before who was happy to spend over an hour holding my hand through the first steps of exactly what the hell I was supposed to be doing. This was not an isolated episode I have found this to be generally a continuing trend amongst the Arma community that players are helpful respectful and work hard for the objectives in-game.

So what do you get with the game itself? Well, you have the initial 12 equipment showcases; which demo everything from Infantry to Scuba, Helicopters, Tanks, Drones and then 3 Faction Showcases. There are 10 firing drill challenges designed to test your gunplay skills. There are 3 Campaign missions: Survive, Adapt and Win which at release are soon to be available free through Steam.

One of best and main aspects of Arma III are the user-made Scenarios; at release you will find plenty of these already made and available for free in the Steam Arma workshop which can be accessed in-game. These give you an expansive endless supply of single-player missions for you to complete. This goes hand-in-hand to the Editor, which as with previous Arma titles, is extremely detailed and comprehensive giving players the opportunity to create missions that can be as detailed as your imagination and time allows. You can then post them on Steam for other people to download and play. The Editor is also an excellent tool for learning how to play the game giving you a safe environment to test or practice your skills in any discipline.

Finally, Arma III also has extensive Mod support which, when combined with the Mission Editor, gives powerful tools to players and the community at large.

Next we tackle the game’s bread and butter, which is the multiplayer. The game comes with nine multiplayer scenarios, but keep in mind that in addition to those, you will be able to play user-created missions such as the Amazing Invade and Annex created by Rarek of Ahoyworld along with others such as Wasteland, Project Reality and many, many more.

An important note to make is that unlike many other titles, most of the user multiplayer missions you will participate in will be co-operative in nature — meaning you play together as a team against AI to complete objectives rather than fight amongst yourselves. This might not sound fantastic on paper, but it’s actually what makes Arma III so enjoyable and stand apart from other titles in an oversaturated genre. The very fact that you have to work together against AI means that it requires strong team play coordination, communication and all the elements that attract players to a title like Arma including its vastly slower pace of gameplay. It’s not unusual for you to spend 20-30 minutes just travelling from your base to the objective via boat or helicopter to the insertion point and then tabbing on foot to the objective area.

When it comes to the AI, this is one area I feel could do with some improvement. The AI can be punishing but also vastly stupid at the same time, they often will stand out in the open and take round after round of hits apparently with little care. However on other times they will turn and hit you straight between the eyes before you could even zero your sights on their position. This inconsistency is something that can really devalue the sense of reality in-game and also can make for some frustrating encounters. There are times when enemies will run for cover or hit the deck when taking fire, and at other times they will just stand there like statues so it’s definitely something to work on. But as a whole, this honestly doesn’t devalue from the experience greatly and playing against the AI really does require care.

Remember, the damage values in Arma are extremely high and it doesn’t require a full round to drop a player. Think more like 1-2 carefully aimed bullets at any range.

Just to mention one other criticism and that is the optimisation. Now there are always going to be problems when you are trying to play in a world of some 270 square km, but one thing that has been voiced very recently is the drop in frame-rates in some of the multiplayer games. This week playing on Altis running in Ultra I would get frames of between 60-120 when out on missions but when returning to higher traffic areas or the spawn it could drop as low as 20fps. Hopefully, this is something that can be improved with some driver updates but currently it can make some encounters less enjoyable than they should be.

There are many detailed features in Arma III, it’s so robust that it can’t be mentioned in a single overview. There are just too many details and elements to cover from stance to zeroing the sights of your weapon, calling for pickup, designating areas, setting explosives, sniping, stealth mortars and so much more. It is this vast detailing that makes Arma such a good title it can, at first, be baffling, before being intriguing and then finally, immersive. It will capture your mind and your imagination and provides you with literally endless new gameplay in each mission be it single-player or multiplayer. You won’t just be shooting enemies as there are wide-ranging roles for you to play from a helicopter pilot to squad commander, a Special Forces stealth team or driving an attack boat for support.

The best part of Arma for me though is its pacing; such an important and often overlooked detail for games the speed at which missions play out is what stands it apart from other titles and what brings you back for more. However, be in no doubt this is a slow paced game it takes time to setup to reach your objective and to carefully complete them, reckless run-and-gun styles will only serve to get you killed and coordinated team play is the core focus.


It’s a brilliant and vastly detailed experience and will appeal to those players looking for a more serious experience but the user-created and modding support gives the ability to create unique scenarios for players who just want those crazy moments as well. Let’s not forget that DAYZ would not exist if it were not for Arma II and I am sure that something equally huge will be built out of Arma III.

Arma III really does give you something different and in a world of arguably cloned and re-skinned shooters there is a lot to be said for that.

I will have a lot more content coming on the official release of Arma III this week and I will shoutout where I am playing via Twitter so be sure to follow me @luetin09 as well as streaming gameplay on twitch.tv/Luetin


Huge open world combat over 270 square km
Significant technical detail and customization
Encourages teamplay and the brilliant community supports this
Extremely detailed mission editor
Potentially endless new updates via community created content

Optimization could be improved framerate loss can occur
AI can be godlike at times braindead at others
Lack of built in campaign at release disappointing
Some mechanics in game are still glitchy
Final Verdict: 7/10 (A massively engaging title, but the gameplay could be too slow for some people. Overall it is a very well put together and detailed production)

Report: PS4 remote play allows co-op on two TVs with one PS4

It appears as if the PS4 will allow games with split-screen co-op to play across two TVs while using only one copy of the game, thanks to the VitaTV and Remote Play. While playing via Remote Play a second player can join the game on the PS4, essentially meaning you could be gaming on two TVs in different rooms with only one PS4, one copy of the game and one VitaTV.

SCE Worldwide Studios President Shuhei Yoshida confirmed the cool feature in a tweet last week

By the looks of things, it seems the ultimate setup if you’re a PlayStation fan will not only be a PS4, but a PS Vita and a VitaTV. Apparently the feature was considered with games like Knack in mind, but we’ve yet to see any footage of this two TV setup yet.

Stay tuned.

Void Engine trademark could mean a new game engine for id Software

Zenimax, the parent company for Bethesda Softworks, has filed for a trademark for something called “Void Engine Powered by ID TECH”, meaning the game company could be announcing a new game engine in the future. Filed on Nov 8, 2013, the trademark covers, “software game engine used to design and develop computer games.”

For the record, “id Tech” is the name of a series of game engines created by the Bethesda-owned id Software, including upcoming titles like Wolfenstein: The New Order, The Evil Within, and the much rumored Doom 4.

In 2008, John Carmack talked about id Tech 6 as the next version in the series, but said at the time that it would utilize hardware that didn’t exist yet. We know id Software has been working on id Tech 6 – whether or not Void Engine is just the ‘brand’ name to go with it remains to be seen.

Watch closely…it’s an interesting time to launch a new game engine.

Xbox One Kinect Sensor is now so powerful that it can see your penis

Prison Planet Live have revealed some concerning news, but we’re taking it with a pinch of salt. The video has some old (not yet updated) news regarding things like 24-hour check ins, but it seems what’s shown below might be plausible — though a little creepy. Fast Company Design’s Mark Wilson claims that while testing out the Xbox One it was showing his penis. Yes, go read that again.

What’s more, he has a video to prove it, I believe that Microsoft may have overlooked this part of the sensor. But supposedly, the infrared is now so powerful that it can see your penis; which raises concerns because there was a huge issue over privacy with the Xbox One. While the concerns are huge, they’re not as huge as me, if you get what I’m saying.