UPDATED: GTA V all cheat codes revealed, change the weather, obtain vehicles and more — Report

UPDATE: We know the list below is confusing, so we’ve also dug around and compiled the known cheats so far and they are listed below.

CheatCC has confirmed that each code must be entered manually each time, cannot be saved and will also disable your ability to earn Achievements/Trophies. Here are the cheats they’ve found so far:

Lower wanted level

While playing the game, press RB(2), B, RT, Right, Left, Right, Left, Right, Left.

Raise wanted level

While playing the game, press RB(2), B, RT, Left, Right, Left, Right, Left, Right.

Explosive melee attacks

While playing the game, press Right, Left, A, Y, RB, B(3), LT.

Slidey cars

While playing the game, press Y, RB(2), Left, RB, LB, RT, LB.

Spawn Buzzard

While playing the game, press B(2), LB, B(3), LB, LT, RB, Y, B, Y.

Spawn Comet

While playing the game, press RB, B, RT, Right, LB, LT, A(2), X, RB.

Spawn Limo

While playing the game, press RT, Right, LT, Left(2), RB, LB, B, Right.

Spawn Sanchez

While playing the game, press B, A, LB, B(2), LB, B, RB, RT, LT, LB(2).

Spawn Stunt Plane

While playing the game, press B, Right, LB, LT, Left, RB, LB(2), Left(2), A, Y.

Spawn Trashmaster

While playing the game, press B, RB, B, RB, Left(2), RB, LB, B, Right.

Drunk mode

While playing the game, press Y, Right(2), Left, Right, X, B, Left.

Change weather

While playing the game, press RT, A, LB(2), LT(3), X. Each time the code is entered, it rotates through thunder, clear, and snowy weather.

Additionally, CorruptedCartridge also has a few extra ones, and those, too, are listed below. Same as before,enter the codes via in-game.

Spawn Caddy B LB Left RB LT A RB LB B A

Spawn Rapid GT RT LB B Right LB RB Right Left B RT

Spawn Duster Right Left RB RB RB Left Y Y A B LB LB

Slow Mo Y Left Right Right X RT RB

Fast Run Y Left Right Right LT LB X

Drunk Mode Y Right Right Left Right X B Left

Give Parachute Left Right LB LT RB RT RT Left Left Right LB

Original Story:

By now, some people already have Grand Theft Auto V in their hands due to some retailers getting “confused” to what a release date means.

If you got it due to a retailer willing to break the street date, that’s fine. We’re not here to judge.

I don’t know about you, but whenever I get a Grand Theft Auto game, the first thing I do is run amok in the living city and see how much havoc I can cause before tackling the single-player the “right” way. Now, if you’re like me, fooling around means you want all the vehicles, and whatever to maximize your evil-ness; and if so, we have you covered.

Listed below (via French site Gamekult) is the complete cheat codes for GTA V! Keep in mind that using any one of the cheat codes below will stop your progress from obtaining Achievements/Trophies. So proceed at your own risk.

Bear with the wording, folks! Google translate did the best it could but as you can see, some of it reads funny.

If I interpret it correctly “The following codes are made ​​during the course of the game” means entering the codes once you’re in the game itself and just pause it.


The following codes are made ​​during the course of the game Use the code blocks obtaining success.

Increase Search Index

Lower index search

Fashion ivrogne
And, Right, Right, Left, Right, X,en, B,en, Repeat the code to disable it.Left

Special skill recharged

Run faster (fast run)

Get a parachute equipped

Melee attacks explosive body

Cars skid

Slow Level 1
And, Left, Right, Right, X,en, RT,en, Repeat the code to achieve the level 2 or 3.Enter the code for a fourth time to turn off.RB,en

Referred to idle level 1
A,en,A,en,X,en,RB,en,LB,en,A,en,Right,Left, Renouveler le code pour atteindre le niveau 2 ou 3. Entrer le code une quatrième fois pour le désactiver.A,en


The following codes are made ​​during the course of the game Use the code blocks obtaining success.

Reveal an aerobatic plane

Reveal a Duster (old plane)

Reveal a Buzzard (Helicopter police, armed)

Reveal a Comet (sports car)

Bring up a Rapid GT (sports car)

Bring up a Sanchez (motocross)

Reveal a Trashmaster (garbage truck)

Reveal a limousine

Bring up a golf caddy


The following codes are made ​​during the course of the game Use the code blocks obtaining trophies.

Changing weather


Time changes in loop in the following order: – Very sunny – Clear – Clear – Polué – Covered – Rainy – Stormy – Eclaircies – Snowy (snow)

We’re still treating this one as a 100% unconfirmed since we’ve yet to try any of these out. If you have GTA V, see if any of these work and leave a comment or two below to let your fellow gamer know. Nonetheless, we’ve emailed Rockstar to ask for a statement.

Don’t have GTA V yet like the rest of us common folk? Take part in our community discussion and tell us how you’re going to spend your first day with GTA V.

Street Fighter producer debunks Street Fighter 5 rumour that says he doesnt have the staff or budget

There is a rumor making rounds on the internet suggesting that Capcom hasn’t allocated enough resources towards Street Fighter 5 causing the development to face problems.

However, Street Fighter producer took notice of the rumor and revealed that truth. According to the producer, the rumor is just a rumor and a lie.

Capcom has allocated enough budget and staff on Street Fighter 5’s development. Also, the game’s development is going on schedule.

Street Fighter V is a fighting video game in development at Capcom. The game will launch exclusively for PC and PlayStation 4.

What are your thoughts on this whole situation? Let us know in the comments.

Interview: “Living Doll” who broke world record sets the record straight with Pixel Enemy

We previously reported on how Kinumi Cati, a “living doll” broke the world record (unofficially at time of press) for the longest videogame marathon on a Japanese-style role playing game by playing for 38 hours straight. We got the news tip, as did almost every single other outlet that covered it, from Metro.co.uk who claimed “one girl in Japan” broke the record “dressed as a ‘living doll’. After we did our own research, we realized that Kinumi is actually from Spain, speaks Spanish and broke the record dressed in a regular dress.

Pixel Enemy reached out to this interesting young lady to get her side of the story, ask a few related questions and we were pleasantly surprised when she replied enthusiastically.

What follows is the Pixel Enemy interview with Hecaterina Kinumi, also known as Kinumi Cati – unofficial Guinness World Record holder for playing Final Fantasy X for 38 hours straight.

Pixel Enemy: What was the inspiration for breaking the record? Did you know about it on your own or did someone tell you about it?

Kinumi: I was on the Guinness World Records Official website and I saw that record, so I thought it could be fun as something new to do. I told my producer about it, they liked the idea and then they sent a solicitude to Guinness – that’s how it all started.

I’ve read some people’s comments saying that I didn’t enjoy the game – LOL – that’s really wrong actually, I had a really good time and enjoyed playing a lot. In fact I was going to continue playing after I broke the record but I came two minutes late from the break time I took. So, it’s like “offically” record ended there, but in fact I continued playing after it…but because of being two minutes late it didn’t add more time to the record.

PE: Do you consider yourself a ‘gamer’? How much game time do you average and what are some of your favourite titles?

Kinumi: I’ve never thought about being a ‘gamer’, I’m just a girl who enjoys playing videogames…but I’ve never said, “Hey, did you know I’m a gamer?”…even though some people have called me ‘the videogame girl’. About game time, it depends…sometimes I can be playing for 12 hours a day or more, but I also spend many hours watching anime, so I have to make time for both. Maybe I’ll spend a whole day just watching anime, and the next one just playing videogames…but there are so many games I want to play, but I don’t have enough time. So, I’ve made a list of games I want to play in my life, and it includes a lot of old games too, because I don’t consider old games to be bad because their graphics might not be as good as a new title. I care much more about the story and not that much about graphics.

My favourite MMORPG is World of Warcraft, I’m from the Alliance and my main character is a Night Elf (feral druid). I also like Ragnarok, Final Fantasy IX, Zelda: Ocarina of Time, God of War, Dante’s Inferno, Pokemon, Nights Into Dreams and Devil May Cry – but I haven’t played the latest release yet as I wasn’t a fan of the trailer.

PE: Why Final Fantasy X?

Kinumi: Many people had told me that my favourite Final Fantasy would be FFX, so I decided to give it a try because I had never played it before. After playing it for 38 hours, I think it’s an interesting game with a nice story, but it hasn’t become my favourite Final Fantasy release.

PE: Almost every news outlet (Metro, Yahoo, Business Standard) are saying you are from Japan, but we were thinking you are from Spain. Can you tell us where you are actually from?

Kinumi: Yes! I’ve read many news sites making that mistake when I’ve actually never said that I was from Japan – so that was kind of weird. I was born and grew up in Galicia, Spain, so yes you guessed it. I think many people thought that ‘Kinumi’ was my surname, and that’s why they started saying that I was from Japan – that mistake has happened to me before actually.

PE: : Can you tell us a little about your name?

Kinumi: Hecaterina and Kinumi are my official first names. Can you imagine my teachers trying to call me that? When they tried to call me by my first names, they ended up calling me so many weird things lol really!! like “Pumuki” “Kinuki” and many weird variations! So they finally give up and just call me Cati, thats why my nickname is “Kinumi Cati” because everybody who can’t remember Kinumi just calls me Cati.

PE: : What interests you in Japanese culture?

kinu-cati-peque-e1376041540287Kinumi: Well, I started watching anime when I was a little kid. First I watched it in Galician but then I discovered that Japanese versions were different – so I started watching anime in Japanese with English subtitles. Since then I’ve never watched anime in any other language except Japanese. I also started reading manga, and most videogames I like are Japanese. I also like to read about Japanese culture and I study Japanese by my own. I’ve had a big influence from my Mother, who also loves Asian culture – sometimes she travels to Asia and brings me beautiful presents and tells me about the places she visited.

I’d like to go to Japan and learn everything about the culture, I would also like to visit China and Korea one day too.

PE: : Did you actually play 38 hours in your ‘living doll’ clothes? The video didn’t look like it…but it was hard to tell.

Kinumi: I played wearing a pretty simple dress, I like wearing “lolita” clothing but they’re not really comfortable if want to play a videogame for 38 hours – LOL.

PE: : What do you think of the role women play in video game culture? There is a lot of dialogue recently about feminism in video games…what’s your take on the situation and how do you feel women are portrayed in video games?

Kinumi: I don’t know really. The role women play in videogames is usually the same I see on films and other places ^_^! Women’s roles in videogames have never made me feel bad or offended, I hadn’t really thought about it to be sincere, because I’ve never thought there was something bad about it.

logo-guinness-originalPE: : Did you have to train at all for the record attempt?

Kinumi: I had no training at all. I think usually playing videogames for many hours was enough. It wasn’t a duty and I didn’t force myself to play.

PE: : Did Phil Kollar (previous record holder) connect with you at all during this?

Kinumi: No.

PE: : How has your life changed (if at all) since the world record event?

Kinumi: Well many people I didn’t know have added me as friend on my Facebook, YouTube channel and Twitter, and I’m really glad because they are all really nice and seem to love videogames too! So I’m glad to have made new friends from other countries ^-^! I’ve had more press and TV contacting me, but apart from that I continue with my normal life as usual.

PE: : What are you hoping will happen now that this is done? Do you have any other records you want to break? Are you hoping this impacts your music and blogging career?

b22696c73d27fbcca512a09528ecb17bKinumi: I’m hoping that maybe someone will give me an opportunity as a singer and model, at least in Galicia. It’s really not easy to get known in that regard, and I would love to go to Asia which is even more difficult. My producer liked doing this event, so they have asked me if I would be interested in doing another one, and I said yes. I had a really good time doing it, and I met new people – because people who were with me during the record were actually complete strangers to me, not friends like some news sources said – that was actually mandatory, so after Guinness contact me back and certify my record, my producer will send another request.

PE: : What do you want to do after you finish school?

Kinumi: After school I’d like to get more into my music career, but I’ll also continue to upload new stuff to my YouTube channel regularly, so stay tuned. ^_^

Note: We’re really not sure how Metro and other news outlets messed up the story so badly – it’s possible they thought it wasn’t interesting enough on it’s own and had to throw in the Japanese/living doll angle. Nevertheless, we are happy to share the story behind the story with you Pixel Nation, and thanks very much to Kinumi for taking the time to answer our questions.

Reports of PlayStation 4’s not working surfacing already?

Say it ain’t so! There are a few reports coming out from customers who have already gotten their hands on a PlayStation 4 of their consoles malfunctioning, and one not even working at all. A user over on Reddit is saying his won’t even turn on. What’s worse, he also claims Sony is refusing support at the time due to the console not being released yet. See a screengrab below:

On top of this, a thread on the popular forum NeoGAF has members echoing similar problems, with one saying that after playing a game of NBA 2K14 and subsequently inserting Battlefield 4, the console prompted for an update, in which the controller turned from blue to white and has stopped working.

Elsewhere, Stephen Totilo at Kotaku had this to say on his PS4:

Aside from all this online stuff, there’s one other awkward detail that I can’t accurately assess at this moment. It’s this: the first retail PS4 we got from Sony didn’t work. Now, please, don’t panic. It’s impossible to tell how much of a fluke this was or whether this is the canary in a coal mine of pending PS4 hardware troubles.

Whether this a larger issue or just isolated incidents is yet to be seen (hopefully not), but we’ll know soon enough two days from now.

PS4 hardware failures at 0.04% claims Sony

Sony say that they expect only 0.04% of PlayStation 4’s will suffer from hardware failures, videogamer.com reports.

Here’s what a Sony rep told GameInformer:

“A handful of people have reported issues with their PlayStation 4 systems. This is within our expectations for a new product introduction, and the vast majority of PS4 feedback has been overwhelmingly positive. We are closely monitoring for additional reports, but we think these are isolated incidents and are on track for a great launch.”

Game Informer works it out as 20,000 PS4 breaking, “based on a projection of five million units sold by end of fiscal year (March 31, 2014)”.

We were among the first to report that users were suffering issues with their units, including early recievers from other publications such as IGN and Kotaku.

Bought a PS4? How is it going for you so far? If your next-gen console conks out, let us know in the comments and maybe someone can help out.

Destiny new footage and “special” announcement from Bungie coming tomorrow at PS4 launch event

Sony’s next-gen console the PlayStation 4 is almost here. In just a few days, the fortunate people who pre-ordered one will be able to bask in next-gen glory.

Now, for those who can’t wait, or haven’t successfully pre-ordered one, Spike TV will be broadcasting the PS4’s all access launch event in New York where the publisher is set to unveil a few surprises.

One of these surprises is about Bungie’s Destiny. In a tweet, Spike TV host Geoff Keighley mentioned that we’ll see “exclusive new look” at the shooter, and that the studio will also make a” special announcement” at the event, too.

Exclusive new look at DESTINY and special announcement from @Bungie during #PS4ALLACCESS, Spike TV and online, Thurs at 11 PM ET

— Geoff Keighley (@geoffkeighley) November 13, 2013

Could it be Destiny’s release date? If I had to wager a guess, it’s either that, more exclusive content coming to the PS4 or that Destiny’s beta will hit the PS4 first. Either way, Bungie fans should keep an eye out.

Make sure to check back here tomorrow where we’ll also provide a live-stream to celebrate the PS4’s release.

Project CARS coming to next-gen systems – Xbox One, PS4 and Steam OS releases confirmed

Project CARS is officially coming to next-gen consoles. The team at Slightly Mad has confirmed the community-funded game is now slated to be released on the PlayStation 4, Xbox One, and the new Steam OS on top of the originally planned platforms; PC and Wii U. The team’s head of studio Ian Bell commented:

“Project CARS has always lead the pack in terms of insane detail. Whether that’s graphically in the craftsmanship of our cars and tracks, technically in the way we’ve approached weather and time of day, or emotionally in how each car feels and responds to your touch. These powerful new platforms allow us therefore to not compromise on the quality of our vision and ultimately that means players are going to experience something truly breathtaking when they get behind the wheel.”

The studio expressed earlier interest this year in bringing the game to the PlayStation 4 and Xbox One, and to be frank it comes as no surprise. While PlayStation 3 and Xbox 360 ports were in planning stages, the team opted to scrap the platforms, instead focusing on the technical superiority of next-generation hardware. The game looks absolutely stunning, and we’ve included some gameplay footage up top as a reminder.

Project CARS is scheduled to be released in Autumn 2014. We’ll have more information on the game as soon as we hear more.

Sony: No console ban if you receive your PS4 early

Following the early shipment of an Xbox One to a Target customer last night, which subsequently resulted in a ban of said console, Shuhei Yoshida, President of Worldwide Studios at Sony, took to Twitter to respond to concerned fans. One PlayStation fan asked if their console would be banned if received earlier than its intended release date. As is common with Yoshida’s responses, he quickly and simply answered “No”.

If you’re unfamiliar with the Xbox One leak situation, feel free to check out the piece detailing all sorts of details from the size of the day 1 update, to game file sizes and in-depth looks at the dashboard and user interface.

Rockstar teases Agent in Grand Theft Auto 5 easter egg

Rockstar Games is playing with us.

Hidden on the license plate of a vintage car (which looks very similar to the Aston Martin DB5) is “4G3NT,” CVG spotted. For those who don’t understand “leet speak” that spells “Agent,” which is the name of the long-awaited, once-announced game from Rockstar.

The stealth action game was announced in 2007 during a Sony press conference. Since then, we’ve heard nothing but the occasional rumor and the news in July that Rockstar renewed the trademark.

Is it real? Is it coming? Is it Rockstar just reminiscing on a cancelled project?

Tell us what you think in the comments below.

Source: CVG

Lords of Shadow 2 chat with Dave Cox: Next-gen, frame-rates not”an issue” in LoS2, ending Gabriel’s story & more

When Konami announced that they tasked Mercury Steam in rebooting the Castlevania franchise and once again bringing it into the 3D realm, people were understandably worried since the series is known for its amazing 2D gameplay and rich lore.

Fortunately for everyone involved, Castlevania: Lords of Shadow 1 was both a hit critically and commercially, which caught most people by surprise.

Now, that element of surprise isn’t with Mercury Steam anymore, but instead is replaced by hope that Lords of Shadow 2 will be able to once again deliver and close off the first game’s spectacular ending.

While we can’t answer that yet, we did chat with series producer Dave Cox and grill him when it comes to Lords of Shadow 2’s frame-rate, combat, story and even if we’ll see a next-gen release.

Before you read on, we ask Cox about LoS1‘s twists and this means that there are spoilers within. If you haven’t finished the first game yet, I advise that you don’t read on since it will spoil one of the game’s biggest surprises. Go on, finish it and come back. We’ll be here.

Pixel Enemy: When Mercury Steam started out, did you think of Lords of Shadow as a one-off game or was the intention to “finish” it in two games?

Dave Cox: It was intended to be one game but as we developed the concept and first prototypes it was clear we couldn’t tell the entire story in one go.

PE: You publicly said that Lords of Shadow 2 will close out the Lords of Shadow (or Gabriel’s) story arc. Does this mean everything will be answered and closed off in LoS2?

DC: Yes. This will be the end of Dracula’s story and we don’t intend to do any follow up. This is our take on the Castlevania mythology and we want to go out with a bang and create something memorable for those who have invested in our story. It wont be a conventional story though, there will be lots of twists and surprises. We want the players to think and to debate the game for years to come. We want to leave a legacy.

PE: Leading in to that previous question, does this mean there won’t be any more Lords of Shadow games after LoS2 or does this that there won’t be games from the lore coming out of Mercury Steam?

DC: I don’t know for sure, if Konami will want to revisit the Lords of Shadow continuity or go back to the original one. I think its up to whoever comes after us, what they want to do.

PE: Lords of Shadow 1 had a really fantastic “twist” ending; was that the plan from the get-go or did things change as the team developed the character of Gabriel more and more?

DC: We had a plan to tell Dracula’s story but it was clear we couldn’t do it in one single game. Therefore we decided to have a natural ending point for the first game, where Gabriel fails in his mission to bring his wife back but succeeds in saving the world. As the development progressed, we got excited about the end of the story and decided to give a glimpse of where we intended to take it because at that point, we just didn’t know if we would get the chance to finish our story. As luck would have it, we got that chance an d we couldn’t be more excited to finish Dracula’s tale.

PE: One question that bugged me about Lords of Shadow’s ending was why Gabriel didn’t kill Zobek on sight. He did stab Gabriel in the back, didn’t he? Zobek kept referring to him as “old friend,” or did I miss something?

DC: When Gabriel/Dracula wakes up in modern times, he is incredibly weak and would not be able to defeat Zobek. He does attack him but is easily pushed away… What happens next will be in CVLOS2!

PE: How does Mirror of Fate (the Nintendo 3DS title) tie into LoS2?

DC: Mirror of Fate sits between CVLOS and CVLOS2. You don’t need to play MOF to enjoy CVLOS2 but it does add a lot of depth to the story and give certain characters a much richer backstory that plays out in CVLOS2.

PE: In Lords of Shadow 2, you’re re-tooling the combat. Is this based on fan feedback? Does this mean the Dark and Light magic system will be replaced?

DC: What we are doing is improving and beefing up the combat but the basic principles remain. Last time you had the Combat Cross wit Light and Shadow magic supporting your abilities. This time you have three separate weapons each with its own abilities and combo’s. In addition, you can master those weapons and upgrade/level up their abilities which gives you a lot more flexibility and choice in combat. The focus system still remains but enemies drop blood which powers your abilities.

PE: In the first game’s DLC, it shows Gabriel destroying the Combat Cross. So, does that mean it won’t make an appearance in LoS2? If it will, will an explanation be made?

DC: Spoiler territory!

PE: Titans will be making their return in LoS2. Does Mercury Steam have any tricks up their sleeve to differentiate them from the original?

DC: We have really improved this, so that now its possible to actually fight on these titans and take different routes over them. For example, you fight brotherhood soldiers on the titans arms and a boss fires arrows at you whilst you climb the titan… It makes for far more exiting gameplay and technically is light years far from the previous game.

PE: From the trailers shown, it’s unclear whether Gabriel is the hero or “anti-hero” in the game. Will that be clearly defined or will it be more of God of War’s Kratos, wherein you knew he wasn’t good, but you did terrible things anyway?

DC: This is for the player to discover

PE: How involved was Hideo Kojima and Kojima Productions in Lords of Shadow 1? Will they be involved at all in LoS2?

DC: Mr Kojima supported us with CVLOS but it wasn’t a creative role nor did he have much involvement. Kojima Productions did help us with the JPN version and did a fantastic job with it and they gave us a lot of help and advice but with the second one, we decided to move forward alone.

PE: We know that LoS 2 will take place both in the present and in the past. What will the split between the two be? Will the present day serve as a “HUB” and take you to the main missions in the game (set in the past)? Or will there be more to do in the present than just that?

DC: The game takes place mostly in the present during one night. Players will spend their time between modern city and castle and this will be split roughly 60% city and 40% castle.

PE: The first LoS had frame-rate issues, how is this being resolved in the sequel?

DC: We have built a brand new game engine to address this and other technical issues we had in the first game. Frame rate will not be an issue with CVLOS2.

PE: Why is Lords of Shadow 2 not seeing a cross-gen release? Wouldn’t releasing it on next-gen platforms be a good idea to capture early adopters?

DC: Rather than quickly release a sequel after the success of the first game, we decided to address all of the issues we felt the first game had and this meant a complete engine rewrite. We were so far down the line when the new consoles were announced, it would have meant scrapping a lot of the work we had already done. We therefore decided to try to make one of the last great current gen games. Our hope is that people will be amazed that a current gen game can look next gen and feel like a next gen game.

PE: Does the team have anything brewing for next-gen? What can you divulge if so?

DC: Yes we are working on a project for next gen consoles but I can’t let you know just yet what we are cooking up.

PE: I know you can’t speak about it yet, but what’s next on your plate? You’ve openly discussed remaking Contra, is that in the pipeline?

DC: I can’t speak about it yet!