Battlefield 2143 Easter Egg Found In Battlefield 3 End Game

DICE hiding Easter Eggs in Battlefield 3′s DLCs are nothing new. But could this gem hidden in Battlefield 3′s End Game expansion mean more than just your standard tease?

In End Game’s Kaisar Railroad map, players can come across what appears to be a UD-6 Talon, which is a vehicle that represent the Gunship on the European side of Battlefield 2142.

You can check a video of it hovering below.

While we already know DICE’s next Battlefield game is Battlefield 4, could this tease mean that they’re working on Battlefield 2143 for next-gen consoles, too? If not that, maybe this is one of the expansions planned for BF4? Obviously, all we can do now is speculate, but for old-school Battlefield fans, there might be hope for yet another BF game with Titan mode in it.

Would you want DICE’s next game to be Battlefield 2143? Or should they just ready this one as an expansion for Battlefield 4?

Sony: Everyone understands why we’re not going to have native compatibility from PS3 to PS4

If you still didn’t know by now, the PS4 won’t allow native compatibility with your PS3 games, as well as all of your PSN purchases.

In an interview with EDGE, Sony Worldwide Studios senior vice president Michael Denny thinks that “everyone understands” why this is the case, and adds in that they have choices to make on “these things” so that makes it “understandable.”

I think everyone understands why we’re not going to have native compatibility, like you were saying, we have choices to make on these things, so I think that’s understandable. I think it’s great that we have Gaikai and we have technology there that we’re looking to use in such a way that can mean people will get to play their back catalogue of PlayStation games on forward-looking devices, PlayStation 4 included; that is the vision that Dave set out. We didn’t announce any particular business case or DRM strategies that are going along with that, but I think hopefully that gives our games and PlayStation fans the right feeling that we’re looking at things in the right way.

While Denny didn’t say it outright, it seems to me that Sony took native backwards-compatibility out to save on the PS4′s costs, which in turn will make it cheaper to produce and sell at retail.

This is obviously a sore point to many, but from the looks of it, Gaikai will at some point let us play some of our PS3 and PSN games. Now, the only question here is: will Sony make us pay again?

Activision on Call of Duty: Success comes with “big new innovations”

It’s hard to argue that the most influential game this generation was — and still is — Activision’s Call of Duty franchise.

While the multi-million selling FPS is loved by retailers and Activision stockholders alike, some gaming fans aren’t that thrilled with the series’ annual iterations.

So far I think we’ve found a very nice cadence with our Call of Duty community and the demand and the supply of new content is in a pretty good balance. The games have gotten increasingly long tails and people have shown a year-round appetite to keep playing multiplayer and for the new content that we release with DLC packs to enhance those experiences.

We’ve been able to have success with new games as long as they have big new innovations that have a big appeal to our fans. We’ve found the right cadence.

It’s easy to look at Hirshberg’s statement and laugh it off as corporate speak, but could he be right? Maybe one of the reasons Call of Duty is so popular is because it always brings something new to the table for its fans?

Do you agree with his statement or is the franchise a product of being the right franchise being in the right time in the right generation?

Borderlands 2 artist thinks Dragon’s Crown art is “juvenile,” and something a 5th grader would draw

It’s not very good when industry people bash each other, it’s really insulting and makes people shun the industry. One person’s insult reflects on a company. Recently, Gearbox Environment artist Shaylyn Hamm had this to say about the artwork from Dragon’s Crown:

“Also, this is the first time I’ve seen that character and holy shit, ahahahahahaha. That’s actually something that made its way into a basically finished video game, fucking lol! Some juvenile delinquent kid in my 5th grade class used to draw girls that looked like that (only without the creepy blank, featureless samefaces and wizard hats), and I think he was actually better at it. I also think he’s in jail now. This is amazing.”

I can’t say I like the Dragon’s Crown artwork much, but I wouldn’t go as far to say that, even if I was reviewing the game, I mean that’s just rude – right?

Thanks to NeoGAF user Arthands for posting this.

Telltale Speaks Out On The Walking Dead’s Save Issue Will Be More Diligent In Season 2

The Walking Dead season 1 is one of the best games but not without issues. The most prominent issue is save erasing bug that s frustrating player.

Developer Telltale Games has taken notice of the issue and assured that it won’t happen with the Waking Dead Season 2.

Honestly, we’re just working on solving the problems and getting the updates up as quickly as we can. But it’s not like we can give an easy, pat answer that says, “This is the issue. This is what you do to fix it.” Which is what everybody wants. Instead, we’re telling people what we’re doing, which is we’re trying to understand the problem. We’re trying to figure out where it’s coming from. We’re putting patches out to address it. We’ll let you know as soon as we have the patch. I think “We’ll let you know as soon as it’s patched” doesn’t help the person who just lost their saved game.

I think in season two, we’re going to be a lot more diligent about making sure that part of the system can handle everything that’s going to happen. Now we know how people are going to do this and how they’re going to use this and how it’s going to appear to people. I think we’ll have some good systems in place to make sure that it’s great in the next season.

Telltale’s The Walking Dead is an episodic story based game that heavily relies of player choice. The game is available for PC, Xbox 360 and PlayStation 3.

Eidos president says Xbox 720 could block used games

President of Eidos Interactive, Ian Livingstone has said that Microsoft’s next console will require an always-on internet connection and will block pre-owned games. While these rumors have been floating around for a while, this is the first we have heard from an industry insider about the topic.

In an interview with MCV India, Livingstone said the next generation of consoles still aren’t prepared to go towards a digital-only method of distributing games, and that Xbox’s physical media might use watermarks to serialize disks.

“The next iteration of consoles–the PS4 and the next Xbox, have got optical disc drives even though they probably don’t want to have them. Broadband speed globally isn’t at a level that justifies digital-only. With the next Xbox, you supposedly have to have an Internet connection, and the discs are watermarked, whereby once played on one console it won’t play on another.”

Earlier this month, UK gaming magazine Edge also talked about the new Xbox blocking pre-owned software.

Every day we are hearing more and more about this always-on, no-used games Xbox … and every day I’m getting more and more concerned about it. However, in the end I don’t think Microsoft has the tenacity to block pre-owned software.

Source: MCV India

Ubisoft CEO: We don’t want to wait seven years for the PS5

It goes without saying that this current console cycle is the longest one yet. While “normal” console cycles last for 5 years, the PS3 and Xbox 360 have been going at it for 7  – a factnot lost on Ubisoft CEO Yves Guillemot.

Speaking to MCV, Guillemot thinks this prolonged console cycle should not be repeated and adds they do not want to wait seven years for the PlayStation 5; though admits there are plenty of “revolutionary social features” for the PS4 that will keep Ubisoft developers satisfied for a long time.

No we don’t want to wait seven years for the next one…We will have cloud gaming that will improve over time, for sure. And we certainly have enough novelties for a few years.

So, why doesn’t Guillemot want a prolonged cycle? In a word, it’s all about risk and how they can capitalize on new consoles since they’re more “open.”

The consoles have taken a long time, we’ve been saying it for a long time. It’s really once those consoles come that we can let creative people more risk, and they feel they can take more risk because new consoles can be more open.

They have so many features that they can play with. It’s easier to be a creative person with new consoles, because after four years of people using all the capacity, it’s harder to be innovative. With PS4, we will see new ideas and new ways to approach gamers. And that will excite consumers and excite creators.

Ubisoft is, of course, one of the publishers present during Sony’s PS4 reveal earlier this week. Guillemot & Co. unveiled the PS4 premier for Watch Dogs, which might be the worst kept next-gen secret known so far.

Would you want the PS4 to last another seven years for the PS5 or should Sony transition console cycles faster?

XING: The Game will be beautiful

I was a little disappointed in myself when I first heard about XING, why? Because I should have heard about it the very first second it was announced.

XING is a beautiful MYST-like game, it has an interesting mix of puzzles and spiritualism. However what really jumps out is how beautiful the game looks.

It all started when Koriel and John started to design a level for a project in school, and then they just didn’t stop and the result so far is simply amazing.

There’s no combat in the game at all and all the things in the environment are needed to progress through the game.

We don’t have a release date yet, but as soon as we hear anything we’ll let you know.

PS4 will not support DualShock 3 controller, will support PlayStation Move

During last night’s PlayStation 4 reveal event, Media Molecule, the developers behind the Little Big Planet series and the upcoming Tearaway, were onstage demoing their new PlayStation Move title for the PS4. The title showed them sculpting creations and then using these said creations in “dream sequences.” The dream sequence shown was a bunch of sculpted like characters rocking away as a group using PS Move controllers. It was pretty neat stuff and showed one way the PS Move will be used in conjunction with the PS4.

However, Sony’s Shuhei Yoshida has come out and said that, “the PlayStation 4 doesn’t support DualShock 3.”

It’s still unclear if the lack of DualShock 3 compatibility with the PS4 is due to technical limitations or because with the new set of system specifications and technology (sharing, LED light bar, Audio port, and front touch pad) the DualShock 3 will just not be capable of utilizing the PlayStation 4′s feature set.

This is a shame for anybody who has invested in multiple DualShock 3 controllers. Knowing that the PS4 will not be natively backwards compatible with PS3 games and now knowing that DualShock 3 controllers will not work; You might want to keep that PS3 around somewhere during launch so you can continue to play all your PS3 classics.

All the news from Sony’s PlayStation 4 Event

The PlayStation 4 – Hardware

Sony set out to introduce its PlayStation 4 to the world tonight at its “See the Future” event in New York City, and the company delivered in spades. According to Sony’s Andrew House, “We believe that PlayStation 4 represents a shift from thinking of a box or console. PlayStation is the best place to play.” Though Sony revealed the PlayStation 4′s launch window as “holiday 2013,” there are still no pricing details nor images of the console itself. Sony, you’re still teasing us, you sly fox you.

Lead architect Mark Cerny took to the stage to describe what powers the PlayStation 4. At its heart, the PlayStation 4 is powered by a “supercharged PC architecture,” with an x86 processor, enhanced PC-style GPU, and a beefy 8GB of GDDR5 unified high-speed memory. The console is outfitted with 8 CPU cores, which can provide close to 2 teraflops of computational performance. This raw horsepower can allow the rendering of 30,000 polygons in real time. By comparison, Heavy Rain on the PlayStation 3 utilized 15,000 polygons.

In addition to the PlayStation 4′s architecture, we also got a look at the new controller that will presumably ship with the console. Unsurprisingly called the DualShock 4, the new controller has a touchpad in the area that is normally taken up by the Start and Select buttons on previous DualShock controllers. In order to identify players, Sony has designed a light bar. This will come in play with the console’s built-in 3D camera, as it allows the camera to track the different controllers that are using the bar.

If you’re not a fan of lengthy boot times, and why should you be, the PlayStation 4 will let you suspend and resume play by pressing the power button. In addition, a secondary chip has been implemented for the sole function of managing uploads and downloads, even if the power is off. On the download side, you can play digital titles as they’re being downloaded, while on the upload side, the console has always-on video compression. This will allow users to upload video of their gameplay sessions, and then share the footage, as well as any images of their gameplay sessions, to other gamers.

The PlayStation 4 – Software

That social element of uploading your gameplay sessions extends to chat, where the PlayStation 4 will allow gamers to watch others playing games, and also “reach out” to play on a friend’s system. Owners of the PlayStation 4 will be able to use smartphones and other personal devices in order to use companion apps and browse videos. Facebook and Ustream were two specific third-party services touted as being able to use this functionality, though whether other third-party services will be implemented is still up in the air.

Gaikai CEO and co-founder Dave Perry took to the stage to announce what the company has been working on with the PlayStation 4. One such contribution is having an instant notification as soon as a friend of yours buys a title. In addition, Perry announced that you will be able to try a game ahead of time. “With Gaikai and the PlayStation Store, you’ll be able to instantly experience anything you want. Try it for free, share if you like it, and pay only if you like it.” One example Perry gave was the ability for users to broadcast themselves in real time by triggering the new “share” button on the DualShock 4. Before you ask, yes, video trimming is built right into the PlayStation 4 interface. Perry also stated that developers can enable “director” status. By having such a status, an individual can change the gaming environment of the player using the console. This can include everything from changing maps to including power-ups.

The PlayStation Vita was also brought up. Developers now have the option to implement second screen functionality. In other words, this functionality will allow PS4 games to be played on a Vita system. However, as far as backwards compatibility goes, the PS4 will not be backwards-compatible with current PlayStation 3 games. In addition, going against recent rumors of Gaikai streaming PS3 titles, Perry stated that PS3 titles won’t be streamed, though Gaikai is currently “exploring” the ability for PS3 titles to eventually become streamable on any device.

The PlayStation 4 – Games

“But what about the games?” Sony might not have shown off too many games, but I’m sure the company is waiting until E3 to show off more. In the meantime, Sony started things off by showing Knack. Developed by Japan Studio, one of Sony’s in-house developers, the short demo of Knack showed hundreds of objects flying in the screen at the same time with no visible hiccup or dropped framerate. Visually, Knack resembles an animated movie, yet still looked quite snazzy. Knack was also used to show off Remote Play on the PlayStation Vita, and though there appeared to be some lag, the game still looked absolutely delightful.

Next up, Sony showed off Killzone: Shadow Fall. Admittedly, I was surprised when Guerilla Games took to the stage and announced another Killzone game, though, visually, the game looked jaw-dropping. Lens flares and explosions were stunningly showed off, with fantastic depth of field simulation, which makes the demo for Killzone 2 look archaic by comparison. Sure, the PlayStation 4 might not be delivering photorealistic graphics, but there is still quite a noticeable leap over hardware currently available. Sony also showed off the PlayStation 4′s sharing functionality. Sony uploaded the on-stage presentation for Killzone: Shadow Fall, which looked mighty impressive, might I add.

Evolution Studios was next, showing off its latest project, Driveclub. Dubbed a “team-based racer,” “Driveclub isn’t just about cars or locations, but about people,” said the presenter from Evolution Studios. “Collaborative racing with friends, on teams.” According to the presenter, for players who play together, in-game mechanics will reward those players. Driveclub will also implement smartphones and tablets into the fold by allowing players to pick cars and tracks from these devices.

Next up, Sucker Punch announced the long-awaited next entry in the Infamous franchise, called Infamous: Second Son. Exclusive to PlayStation 4, unsurprisingly, Infamous: Second Son will return to the brooding world of prior entries in the series. Seeing as several of these people with superhero-like abilities were shown, could there be a multiplayer component? We’ll have to wait and see until more information is revealed.

Developer Jonathan Blow followed suit with quite the enigmatic trailer for The Witness. The game has been in development since 2010, and, at least initially, the 3D puzzler will be exclusive to PlayStation gamers.

Interestingly enough, David Cage was up next, and presented a very impressive tech demo of the PlayStation 4. He showed off an ultra-realistic 3D model of a human head. Cage pointed out that 350 polygons could be utilized in 1999, and that number rose to 1,500 in 2005. Heavy Rain, according to Cage, utilized 15,000 polygons, with the upcoming Beyond: Two Souls utilizing 20,000 polygons. By this year, with the PlayStation 4, 30,000 polygons can be utilized.

Media Molecule, developer of LittleBigPlanet, was up next, and though no game was announced, it hinted at what could be done using the PlayStation Move with the PlayStation 4. Alex Evans from Media Molecule showed off a 3D sculpting application, which allows users to sculpt 3D objects in real time. According to Evans, “The point is that it’s fast to create.”

Yoshinori Ono of Capcom was next in the fold, and after showing a retrospective, of sorts, Ono unveiled a new gaming engine. Dubbed Panta Rhei, Ono took the opportunity to show off Deep Down, a working title for a new game being developed by Capcom, utilizing Panta Rhei.

Square Enix followed, and, much like Media Molecule and David Cage, didn’t really announce any new games. It, too, opted for a tech demo, though it hinted that we will hear about a new Final Fantasy game at this year’s E3. I only hope that it’s not Final Fantasy XIII-4.

Ubisoft, on the contrary, did not get the tech demo memo, as it showed off Watch Dogs running on the PlayStation 4. Though it closely resembles what we’ve already seen at E3 2012, at least we now know that it’s officially headed to PlayStation 4. According to Ubisoft, “Once you can invade anyone’s lives, anything can happen right in front of you.

Chris Metzer of Blizzard surprisingly showed up and announced a strategic partnership between Blizzard and Sony. In addition, Metzer announced that Diablo III is headed to both PlayStation 3 and PlayStation 4.

Finally, Bungie wrapped up the show by taking part in a Sony keynote for the first time in the company’s history. It announced that Destiny will be released on PlayStation 3 and PlayStation 4. In addition, there will be exclusive playable content for PlayStation gamers.


The PlayStation 4 will arrive in holiday 2013 with an unknown price tag. Sony will assuredly release more information during E3. If that’s the case, then it would be doing the same move it did with its Vita console. Announced as the NGP back in January 2011, Sony not only dubbed it the Vita during E3 2011, but also released pricing details and launch details. Now the ball’s in Microsoft’s court. How will Microsoft respond to the conference? Only time will tell.