Torment Tides of Numenera-Kickstarter raises $450000 on first day

Kickstarter provides opportunity for indie devs to publish their games on their own terms. Developer inXile Entertainment is looking for the same opportunity for its Torment Tides of Numenera.

While the game is available on Kickstarter but, the game has already raised $450000 in just one day.

At this rate the game is raising approximately $20K every 5 minutes and will soon reach its goal.

Once the Kickstarter goal is met, the developer will have the financial funding it needs and will start developing the game.

Rare hiring for “jaw-dropping” Kinect project

Rare, the former Nintendo studio responsible for hits such as Jet Force Gemini and Killer Instinct before being bought out by Microsoft, is now hiring a bunch of people for a “jaw-dropping” Kinect game.

The studio is now looking a technical engineer, region design manager and expert physics engineer over on Microsoft’s career site.

What’s interesting here is the region design manager who will asssist with ”the next jaw-dropping, never-been-done-before Rare project”. Advantageous criteria include “experience of motion gaming, especially Kinect technology”.

Could this be for a core Kinect game? Or maybe just a sequel to Kinect Sports for the Xbox 720?

While the platform the game will be on hasn’t been revealed, I think it’s safe to say that with the studio just hiring now, that’s it’s for the next-gen Xbox.

Can Rare reclaim back its former glory? For the sake of fans everywhere, let’s hope so.

EA looking for VR technology developer for Frostbite

It seems as if EA is looking for VR developers to work with their Frostbite engine. In a job posting yesterday, EA mentioned they are looking for someone with experience in C++ programming and a knowledge of VR technology and rendering that can handle the following job description in a Masters Thesis:

  • Explore existing research for relevant subjects
  • Investigate and implement support for Occulus [sic] Rift SDK in the Frostbite Engine
  • Investigate and implement techniques for improving user experience

The fact that EA specifically mentions the Oculus Rift  is significant, as there are already many game houses who have voiced their support for the VR device which is scheduled to ship to developers in May this year. Already the forums are lighting up with ideas and requests for future games to develop with the VR technology including the next Battlefield and a sequel to DICE’s Mirror’s Edge.


The Oculus Rift is a VR headset in development which is designed to provide immersive stereoscopic 3D rendering to video games, with low latency and a large field of vision. The massively successful Kickstarter project raised over $2,400,000 in contributions – ten times the $250,000 they were looking for. The 3D device is available as a pre-order for $300 and comes with a development kit and the Oculus SDK.

Keep in mind that this is a Masters Thesis project that needs to be associated with an education institution and a move to Sweden before you apply.

Sources: NeoGAF / SuccessFactors

Arma 3 Alpha sneak preview is a must see for first-person shooter fans

Arma is the most realistic first-person shooter in the industry. Now, Arma 3 will soon hit stores.

However, it will be a while before that happens but, those of you who are true first-person shooter fans must check out the Arma 3 Alpha sneak preview in the video below.

Arma 3 is a first-person realistic shooter in development at
Bohemia Interactive exclusively for PC.

Battlefield 2143 Easter Egg Found In Battlefield 3 End Game

DICE hiding Easter Eggs in Battlefield 3′s DLCs are nothing new. But could this gem hidden in Battlefield 3′s End Game expansion mean more than just your standard tease?

In End Game’s Kaisar Railroad map, players can come across what appears to be a UD-6 Talon, which is a vehicle that represent the Gunship on the European side of Battlefield 2142.

You can check a video of it hovering below.

While we already know DICE’s next Battlefield game is Battlefield 4, could this tease mean that they’re working on Battlefield 2143 for next-gen consoles, too? If not that, maybe this is one of the expansions planned for BF4? Obviously, all we can do now is speculate, but for old-school Battlefield fans, there might be hope for yet another BF game with Titan mode in it.

Would you want DICE’s next game to be Battlefield 2143? Or should they just ready this one as an expansion for Battlefield 4?

Activision on Call of Duty: Success comes with “big new innovations”

It’s hard to argue that the most influential game this generation was — and still is — Activision’s Call of Duty franchise.

While the multi-million selling FPS is loved by retailers and Activision stockholders alike, some gaming fans aren’t that thrilled with the series’ annual iterations.

So far I think we’ve found a very nice cadence with our Call of Duty community and the demand and the supply of new content is in a pretty good balance. The games have gotten increasingly long tails and people have shown a year-round appetite to keep playing multiplayer and for the new content that we release with DLC packs to enhance those experiences.

We’ve been able to have success with new games as long as they have big new innovations that have a big appeal to our fans. We’ve found the right cadence.

It’s easy to look at Hirshberg’s statement and laugh it off as corporate speak, but could he be right? Maybe one of the reasons Call of Duty is so popular is because it always brings something new to the table for its fans?

Do you agree with his statement or is the franchise a product of being the right franchise being in the right time in the right generation?

Borderlands 2 artist thinks Dragon’s Crown art is “juvenile,” and something a 5th grader would draw

It’s not very good when industry people bash each other, it’s really insulting and makes people shun the industry. One person’s insult reflects on a company. Recently, Gearbox Environment artist Shaylyn Hamm had this to say about the artwork from Dragon’s Crown:

“Also, this is the first time I’ve seen that character and holy shit, ahahahahahaha. That’s actually something that made its way into a basically finished video game, fucking lol! Some juvenile delinquent kid in my 5th grade class used to draw girls that looked like that (only without the creepy blank, featureless samefaces and wizard hats), and I think he was actually better at it. I also think he’s in jail now. This is amazing.”

I can’t say I like the Dragon’s Crown artwork much, but I wouldn’t go as far to say that, even if I was reviewing the game, I mean that’s just rude – right?

Thanks to NeoGAF user Arthands for posting this.

Telltale Speaks Out On The Walking Dead’s Save Issue Will Be More Diligent In Season 2

The Walking Dead season 1 is one of the best games but not without issues. The most prominent issue is save erasing bug that s frustrating player.

Developer Telltale Games has taken notice of the issue and assured that it won’t happen with the Waking Dead Season 2.

Honestly, we’re just working on solving the problems and getting the updates up as quickly as we can. But it’s not like we can give an easy, pat answer that says, “This is the issue. This is what you do to fix it.” Which is what everybody wants. Instead, we’re telling people what we’re doing, which is we’re trying to understand the problem. We’re trying to figure out where it’s coming from. We’re putting patches out to address it. We’ll let you know as soon as we have the patch. I think “We’ll let you know as soon as it’s patched” doesn’t help the person who just lost their saved game.

I think in season two, we’re going to be a lot more diligent about making sure that part of the system can handle everything that’s going to happen. Now we know how people are going to do this and how they’re going to use this and how it’s going to appear to people. I think we’ll have some good systems in place to make sure that it’s great in the next season.

Telltale’s The Walking Dead is an episodic story based game that heavily relies of player choice. The game is available for PC, Xbox 360 and PlayStation 3.

Eidos president says Xbox 720 could block used games

President of Eidos Interactive, Ian Livingstone has said that Microsoft’s next console will require an always-on internet connection and will block pre-owned games. While these rumors have been floating around for a while, this is the first we have heard from an industry insider about the topic.

In an interview with MCV India, Livingstone said the next generation of consoles still aren’t prepared to go towards a digital-only method of distributing games, and that Xbox’s physical media might use watermarks to serialize disks.

“The next iteration of consoles–the PS4 and the next Xbox, have got optical disc drives even though they probably don’t want to have them. Broadband speed globally isn’t at a level that justifies digital-only. With the next Xbox, you supposedly have to have an Internet connection, and the discs are watermarked, whereby once played on one console it won’t play on another.”

Earlier this month, UK gaming magazine Edge also talked about the new Xbox blocking pre-owned software.

Every day we are hearing more and more about this always-on, no-used games Xbox … and every day I’m getting more and more concerned about it. However, in the end I don’t think Microsoft has the tenacity to block pre-owned software.

Source: MCV India

Ubisoft CEO: We don’t want to wait seven years for the PS5

It goes without saying that this current console cycle is the longest one yet. While “normal” console cycles last for 5 years, the PS3 and Xbox 360 have been going at it for 7  – a factnot lost on Ubisoft CEO Yves Guillemot.

Speaking to MCV, Guillemot thinks this prolonged console cycle should not be repeated and adds they do not want to wait seven years for the PlayStation 5; though admits there are plenty of “revolutionary social features” for the PS4 that will keep Ubisoft developers satisfied for a long time.

No we don’t want to wait seven years for the next one…We will have cloud gaming that will improve over time, for sure. And we certainly have enough novelties for a few years.

So, why doesn’t Guillemot want a prolonged cycle? In a word, it’s all about risk and how they can capitalize on new consoles since they’re more “open.”

The consoles have taken a long time, we’ve been saying it for a long time. It’s really once those consoles come that we can let creative people more risk, and they feel they can take more risk because new consoles can be more open.

They have so many features that they can play with. It’s easier to be a creative person with new consoles, because after four years of people using all the capacity, it’s harder to be innovative. With PS4, we will see new ideas and new ways to approach gamers. And that will excite consumers and excite creators.

Ubisoft is, of course, one of the publishers present during Sony’s PS4 reveal earlier this week. Guillemot & Co. unveiled the PS4 premier for Watch Dogs, which might be the worst kept next-gen secret known so far.

Would you want the PS4 to last another seven years for the PS5 or should Sony transition console cycles faster?