It is well known that Battlefield 4 has had its fair share of launch issues over the last week or so with crashing servers and issues in-game with the sound cutting out, I’m sure you know the gist of it by now.
The problem may not be down to DICE’s fault, and I never think it was, I’ve always believed it’s the publishers which are causing buggy game releases as they set unrealistic dates, and it seems to be completely true for Battlefield 4.
According to a QA tester at DICE, EA pushed through the quality assurance phase to make sure that they could beat Call of Duty: Ghosts to market, and that they simply didn’t have enough time to test every single combination of weapons, vehicles and features.
The QA tester spoke to a Reddit moderator to say that they did test Battlefield 4, but it wasn’t exactly an easy job.
Let’s say we test the SPAS-12 in June before we release. Then a sound guy makes a change in July which breaks it. Do you test everything again? Do you forbit anyone to work on the SPAS-12 after we’ve tested it?
You can read the entire exchange between the QA tester and the Reddit moderator below, which tells the very true reality that a lot of gamers don’t understand. It isn’t the developers causing the issues, it’s the publishers trying to push games out too quickly.
EA did manage to beat Call of Duty: Ghosts having released BF4 a week early, but has it hurt them in the long run with a broken game which is constantly being worked on to make sure it’s fixed?