Edit: We came across a video posted on GameInformer that shows the offices of 4A Games during the developement of…
Edit: We came across a video posted on GameInformer that shows the offices of 4A Games during the developement of Metro: Last Light and they don’t exactly look like Rubin’s descriptions. Yes, the offices are small, but certainly a far cry from card tables. Not sure if we’re seeing the whole picture or there is more to this story.
We previously reported on Jason Rubin’s comments on the squalid environment 4A Games worked under while developing Metro: Last Light. It appears as if one of the developers for 4A Games has replied to Rubin’s general assessment of the situation and while he is thankful for the mention, he is quick to point out that Deep Silver shouldn’t take any of the blame for the logo situation (4A Games’ logo is not on the enterthemetro.com website) and the team needs “no indulgence” for their work.
In a comment under the original piece on GamesIndustry International, 4A Games’ Creative Director Andrew “Prof” Prokhorov thanked Rubin for being “the only THQ President” to visit the team in the Ukraine, and noted the battle to turn around the ailing company was an uphill one at best, saying Rubin only had a few months to “fix the situation”. Prof continued to expand on the working conditions saying:
It is a fact that our work conditions are worse than those of other developers outside Ukraine. I don’t think anyone can doubt that – yes, it’s true that American and most of European developers operate in a country far more comfortable than Ukraine. And yes, the publishers pay them more. This is clear: the more “reasonable” the country the less the rrisks [sic]. And we don’t want to be all dramatic about that – after all, better conditions are earned, and we strive to do this as soon as possible :)…
However, the Creative Director stopped short of blaming publisher Deep Silver for the logo fiasco that Rubin felt would undermine the credit 4A Games deserved for their work saying, “…after all, it’s our game that matters and not our logo.”
Prokhorov also stated the team wanted to work on a multiplayer mode, but felt the time would be better spent on a quality campaign claiming, “if it was excluded from the start, a lot of precious time wouldn’t be wasted and we’d make an even better single [sic].”
indexProf’s final comment signals a certain confidence in the title that we hope genuinely translates into an awesome release for 4A Games: “We deserve the ratings we get. After all, the final consumer doesn’t care about our conditions. And this is RIGHT. We need no indulgence.”
Metro: Last Light is available now for Xbox 360, PS3 and PC, and unlocks in about 6 hours (at press time) on Steam.
Source: GameIndustry International