UPDATE: Regarding Wired’s piece, it could very well be conjecture and not an official confirmation, here’s the entire report posted word-for-word:…
UPDATE: Regarding Wired’s piece, it could very well be conjecture and not an official confirmation, here’s the entire report posted word-for-word:
Perhaps most intriguing, however, is that Xbox One gives game developers the ability to access Microsoft’s Azure cloud computing platform. That leads to a few obvious and immediate applications: All your downloaded and installed games and achievements are synced to the cloud and can be accessed and played without interruption on any Xbox One you sign in to; stable, dedicated servers for every multiplayer game rather than the notoriously fragile practice of hosting matches on one participant’s console; even multiplayer matches that can grow to 64, even 128 participants, rather than the usual limit of 16 or 32.
We’ve contacted Microsoft and will update the story again once they’ve responded.
Original Story:
Wired published an awesome piece on the Xbox One, but if there’s one thing that stood out to me, it’s the introduction of dedicated servers.
That’s right, ladies and gentlemen: there will be dedicated servers for every multiplayer game developed for the Xbox One:
…stable, dedicated servers for every multiplayer game rather than the notoriously fragile practice of hosting matches on one participant’s console…
This is a huge boon for users wishing to play multiplayer on the Xbox One. Hosting matches on someone’s console will be a thing of the past with the Xbox One. In addition, thanks to dedicated servers, multiplayer matches can exponentially increase in size, from the usual 16 or 32 to 64, or even 128.
This, alone, could be enough to sway some people back towards Xbox One’s camp.
Source: Wired