Thief is one of my all time favourite games, naturally I was super excited to see that Eidos Montreal are making a new one. And this has just given me even more joy; they’re actually listening to feedback.
During a Q & A on their blog, Web Content Manager at Eidos-Montreal, Valerie Bourdeau answered a question about Quick Time Events:
You mentioned QTEs in the last Take 5. How are you planning to implement these so that they don’t break immersion?
Valerie: Oh, I want to answer that one! I was hoping someone would ask. Easy, we’re not implementing them. To begin with, there were very few instances of QTEs in the game; in fact there was only one in that whole hour-long E3 demo. However, given the strong reactions it evoked in the press and the community, it was an easy decision to do away with them entirely. So we’re not doing it. No quick time.
It’s great to see Eidos Montreal actually listening to their fans and feedback.