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Sitting down with MCV, EA Games Label boss Patrick Söderlund revealed that Battlefield 4 and Need for Speed: Rivals weren’t…

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Sitting down with MCV, EA Games Label boss Patrick Söderlund revealed that Battlefield 4 and Need for Speed: Rivals weren’t just ported to the Xbox One and PlayStation 4. Rather, they were specifically developed for the next-gen consoles:
Battlefield 4 and Need for Speed this year were built from the ground-up on next gen, and scaled back for current consoles. Rather than making a current gen game and scaling it up, we went the other way around.
Addressing concerns of whether spending $400-$500 on a next-gen console, Söderlund assured us that the upgrades made for the next-gen version of Battlefield 4, for example, versus its current-gen counterpart validates your purchase:
But when you get your hands on Battlefield 4, 64-players, 60 frames per second, with the fidelity you have on next-gen consoles, versus the 360 or PS3 version, the difference there is significant. We are for the first time offering 64-players, that’s 40 more than before, that makes the game significantly different. On top of that, doubling the frame rate and improving the graphics creates a better feel. That’s just simple stuff, but that makes a big difference. One that’s significant enough to make people say: ‘I’ve got to have that.’
Battlefield 4 and Need for Speed: Rivals will be released for Xbox One and PlayStation 4 this November.

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