EA announces “Frostbite Go,” Frostbite engine for mobile

It seems EA is really liking DICE’s Frostbite game engine. Not only is Frostbite 3 powering Battlefield 4 and almost all of EA’s upcoming games, but the publisher has now announced a Frostbite engine just for mobile devices.

This was announced over on the official Frostbite site, where it mentions “Frostbite Go,” which aims to bring “true Frostbite experiences to all major mobile platforms.”

One of our most exciting current projects is called Frostbite Go, a mobile division empowering EA game developers with Frostbite’s proven excellent workflows and features to bring true Frostbite experiences to all major mobile platforms.

Not only that, but EA has officially confirmed that games are being developed using Frostbite for iOS and Android devices (via NeoGAF):

Used exclusively by EA teams and studios, our workflows and runtimes are highly configurable and cover all aspects of development including Audio, Animation, Cinematics, Scripting, Artificial Intelligence, Physics, Destruction, Rendering, Visual Effects, and more. Frostbite games are currently in development for current and future platforms including mobile devices.

Runtime in Frostbite supports a highly scalable model in order to appeal to the diverse array of platforms available on today’s market. Efficiency in both our runtime memory and runtime performance are both key factors to enabling code and data systems to deploy content to diverse targets from XBOX360 and PlayStation 4 to iOS and Android.

Does this mean we’ll see a proper Battlefield game on iOS and Android devices? I somehow doubt that, but this could be a start, no? Now, EA just needs a proper Frostbite engine that can run on the Wii U and Nintendo will be set, too.