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BioWare Montreal has picked up some experienced talent for the new Mass Effect game they’re working on. At least, that is, according to Kotaku’s…

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BioWare Montreal has picked up some experienced talent for the new Mass Effect game they’re working on. At least, that is, according to Kotaku’s freelance rumor seeker superannuation. Following the closure of Impossible Studios who were working on Infinity Blade: Dungeons, some of the senior staff there has moved on (yet again) to BioWare Montreal.

Prior to Impossible Studios’ creation, Big Huge Games (a studio which went down in flames) existed, and BioWare has picked up some of those guys too. Colin Campbell, lead world designer on Kingdom of Amalur, and Ian Frazier, lead designer on Kingdom of Amalur will both be heading to BioWare Montreal to become lead level designer and lead gameplay designer on the next Mass Effect game, respectively.

On a coincidental note, there was even Kingdom of Amalur armor that you could get in Mass Effect 3 from playing the demo (as pictured above), and vice versa as well.

Impossible Studios was created from the remnants of Big Huge Games after it went through bankruptcy, but then was let go of by publisher Epic Games back in February of this year.

Let’s hope these developers’ past luck has no bearing on Mass Effect’s future, huh?

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