Battlefield 4: DICE thinks achieving 64 players and 60fps were more important than 1080p

There has been a lot of talk lately about the next-gen games running at lower resolutions, only  at 720p, only at 900p, and the next-gen consoles not managing 1080p and yadadada. This is pretty bad for a next-gen console, as its supposed to be what finally brings the consoles up to the standard that PC has had for years, yet it is still many years behind.

A lot of games are choosing to go for a lower resolution to try and get a better experience with higher FPS and better textures, and this is something that DICE have done with Battlefield 4 as well.

In a recent interview with Tom’s Hardware, Patrick Bach has said that it was more important for them to get 64 players and 60fps on the consoles rather than bringing 1080p resolution. Bach said that they had to make compromises to get the game running on PS4 and Xbox One.

Yeah, this is sort of a decision for each game team going forward that we work with, but before, getting to having 64 players and getting to 60 FPS was the most important thing because we wanted to bring this PC game experience that you have.

And if you play Battlefield I think you’ll agree that the actual game experience of playing on the 64-player server and everyone is interacting, I mean, and having a great frame rate is actually a significant difference from what we had on the current generation of consoles with only 24 players.

Bach continued by saying that it was “worth the trade offs” to get the “full sort of PC game experience” on the current gen of consoles, or next-gen if you still want to look at it like that.

That sort of set the bar that we need to get there, and we did get there. Sure, we did still have to do a little bit of a compromise on the solution. We’re not running at the full native 1080p; we’re running a little bit lower resolution than that. But I think it was well worth those trade-offs in order to make sure that we can actually have the full sort of PC game experience overall being on there.

And you’re playing the games in a little bit different way. You’re playing with the controller on a TV; you’re not playing on a PC with a monitor. And it’s very low-latency in that way where it’s even more twitchy for example on a PC or a monitor that’s even more sharp. I think it worked out quite well for us, but it’s sort of a decision for each game going forward also like what makes more sense.

I’ve always been one for getting good gameplay over the graphics as that is what I grew up playing, but what do you guys think? Is 64 players and 60fps really that important for the console, do you feel a difference?

Source: Tom’s Hardware via OXM