Pixel Enemy

True virtual reality is almost here: see Team Fortress 2 become real (sort of)

Authored by


Whether or not the general public realizes it, people actually have been working on those fancy devices we’ve been seeing in futuristic sci-fi movies forever – virtual reality devices to be exact. The Oculus Rift VR headset has existed for some time and has received praise and interest from developers like Valve in the past (though it isn’t available yet to consumers).

Now there’s a video of someone using the Oculus Rift VR headset in tandem with the prototype omnidirectional Virtuix Omni VR treadmill to simulate running and other actions to be fed back into Team Fortress 2.

The Virtuix Omni VR Treadmill will be soon available to fund via Kickstarter, like the Oculus Rift was.

“The action feels like real running,” Virtuix boss Jan Goetgeluk told Road to VR. “The immersion is intense. I had a former Marine try HL2 yesterday, and he was slightly shaking.”

Check out the video for yourself below:


The whole thing reminds me a bit of how virtual reality games were played in the PlayStation 2 JRPG Star Ocean 3: Till the End of Time, where the virtual reality games took over the entire room and as a result people actually became athletic, in-shape and somewhat combat-ready within the games (they were even dangerous, in fact).

Who knows, maybe the overweight gamer stereotype will become a thing of the past? What do you think, would you be interested in catching some real combat, or finally understanding exactly just how much running your character actually does?

Source: Road to VR via Eurogamer


One comment on “True virtual reality is almost here: see Team Fortress 2 become real (sort of)

  1. Honestly if that’s were they’re taking this thing, then yeah it’s freaking cool. But honestly , when i play video games i just want to sit down and relax. It would be fun for about 30 minutes then you’ll get tired and/or pissed off depending on whether or not it actually gives you the precision of a mouse. Now seeing this implemented in a racing game would be amazing. This could also probably work well in an arcade(if those exist anymore)


Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>