Sony: We “merged” the good parts of the Xbox 360 controller grips for the DualShock 4
Authored by Williams Pelegrin
Sitting down with VentureBeat, Sony Computer Entertainment manager of product planning Toshimasa Aoki went into great detail in regards to the PlayStation 4 controller, the DualShock 4.
Specifically talking about the controller grips, Aoki said that, while there not might seem that much of a difference between the DualShock 3 and DualShock 4, Sony made some tweaks to the DualShock 4 grips in order to allow for a better fit. “When you just look at the DualShock 4, it may not look that different,” said Aoki. “But when you hold it, it’s really different.”
In fact, the eagle-eyed among you might notice that the DualShock 4 grips look somewhat similar to the Xbox 360′s in terms of girth. That was no mistake. According to Aoki, many people felt that the Xbox 360 controller felt comfortable in their hands, and as a result, Sony tried to take the best parts of the Xbox 360 controller and design it into the DualShock 4.
“With the DualShock 3, you have to hold it. With the DualShock 4, you don’t really have to hold it,” said Aoki. “It just stays in your hand. We kind of merged the good parts of the Xbox grip while still keeping that iconic PlayStation shape.”
Finally, the extra girth allowed Sony to design a textured surface on the back of the DualShock 4 grips. According to Aoki, while the textured surface is plastic and not rubberized, the surface will keep the controller from becoming slippery, even during long gaming sessions.