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PS4 has no “performance bottlenecks,” says Killzone dev

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According to Michiel Van Der Leeuw, technical director over at Guerilla Games, developers won’t be able to find a performance bottleneck with the PlayStation 4 due to its methodical design.

According to Van Der Leeuw:

The fact that the best pieces of hardware are also devised from, or optimised versions of, the stuff we find in PCs doesn’t make it any less a console. A PC is a number of parts that also [have] bridges in-between, where there are inefficiencies that may [come in if they’re not] exactly the right match.

Allegedly, while designing the PS4, Van Der Leeuw says, Sony made sure that none of those inefficiencies pop up:

We’ve got the right amount of memory, video card; everything’s balanced out. It was a very conscious effort to make sure of that — with the speed of the memory, the amount of compute units, the speed of the hard drive — there would not be any bottlenecks.

According to Van Der Leeuw, there has been “discussion after discussion” about trying to find a bottleneck, only for developers to come up empty handed.

Sure, the PlayStation 4 may not be more powerful than today’s top-of-the-line rig, but Sony is dead set on finding the perfect balance when it comes to hardware. That way, no one component throttles another. PC players, what do you think about this?

Source: VideoGamer

3 comments on “PS4 has no “performance bottlenecks,” says Killzone dev

  1. Sony has done everything right so far with the ps4. What’s more surprising is that their competitors are making big mistakes thus helping Sony.


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