“In terms of multiplayer and communal gaming, Microsoft is like the Apple of videogames,” says Titanfall designer
Authored by Zarmena Khan
Fairfax ‘Mackey’ McCandlish, a designer working on the Microsoft-exclusive Titanfall has explained why the company’s consoles were his team’s choice of platform for the game. Speaking to EDGE, McCandlish said:
We’re a very small team, so we had to pick a platform if we were going to be on consoles, and Xbox made the most sense. I feel that, in terms of multiplayer and communal gaming, Microsoft is like the Apple of videogames. You can just start your game without finding your disc, you can go to your friend’s place and your saves are all there, and with the cloud servers you don’t ever have to worry about transferring between hosts or bad latency.
Sony’s PS3 has struggled a little in terms of multiplayer, but it remains to be seen how the company will revamp the system now that multiplayer will be behind a paywall like Microsoft’s.