Pixel Enemy

Early Access — Star Citizen – Hangar Module (Pre-Alpha)

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Falcon is here once again, taking a look into the universally-large Star Citizen Hangar Module, which was handed out to early backers of the game.

Watch until the end, as there is a cinematic trailer for the game as a treat!

The Game: https://robertsspaceindustries.com/

Game Videos & Trailers: http://www.youtube.com/user/RobertsSpaceInd

The Developer: http://www.cloudimperiumgames.com/

33 comments on “Early Access — Star Citizen – Hangar Module (Pre-Alpha)

  1. Once you hit 10+ ships in the deluxe, even with SLI’d 680 superclocked the
    hangar lags. 32 million pixels on screen is too much i guess

     
  2. Looks painfully not fun at all. I’ve never understood how people find those
    simulator-type games enjoyable.

     
  3. I don’t know why but the animations and the camera movement kind of remind
    me of Metro, which is great!

     
  4. ༼ つ ◕_◕ ༽つ Give DOGFIGHT

    Seriously, can’t wait for the dogfight module.

    Also, I’ve been wondering for myself where the bed is in the 300 series
    ships. It’s definitely meant to have one. Maybe it folds into the wall or
    something, and we can’t open it out yet?

     
  5. If you plan on making future videos, just a heads up that you can turn
    motion blur off by using the tilde command MotionBlur_0

    There’s also a lot more commands, most of which are built into CryEngine,
    that you can use to optimize video capture and framerate. You can find
    them all here:

    http://starcitizen.wikia.com/wiki/Console_commands

    Hope that helps you out a bit.

     

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