E3 2013: “Our ears are open on self-publishing,” says Microsoft’s Phil Spencer
Authored by Williams Pelegrin
If there’s ever a reason indie developers can point to as to why their titles might not show up on the Xbox 360 and Xbox One, it’s because they can’t self-publish their games on the console.
In an interview with Eurogamer, Microsoft Game Studios vice president Phil Spencer addressed this, and said that there might be hope in the horizon:
…what we’ve said is we don’t have a self-publishing system in place. But what we do look at: we support the indie development community, we’ve had over 200 developers ship over 400 games on our platform; over a billion dollars in revenue for independent developers selling content through our ecosystem. From the beginning of Xbox Live we have been committed to indie games, and we will continue to do that. Things like self-publishing, things like discovery of content, things like promotion – these are things that we are committed to, and our platform will evolve.
According to Spencer, Microsoft is looking into self-publishing in the future:
Our ears are open on self-publishing and other changes and advancements in our publishing ecosystem, but I don’t want to stand up and commit to things that aren’t plan of record now.
It might not be enough to entice indie developers to run towards Microsoft, but at least it could be a start.