DICE creative director thinks they should be “slapped” for Battlefield 3’s unlocks
Authored by Alex Co
While Battlefield 3 is the most successful Battlefield game to date commercially, that doesn’t mean the game itself is not without fault.
This fact is not lost on the developers themselves. speaking to VG247 in an event in Sydney, DICE creative director and the “father” of Battlefield multiplyer Lars Gustavsson admits that they should be “slapped” for Battlefield 3’s unlocks, and adds it probably had “the worst set ups ever.”
We shipped Battlefield 3, which we should be slapped for, with probably the worst set ups ever…As a pilot, you had to fly your plane and only kill other planes with your cannons. You didn’t have any counter-measures; you didn’t have any missiles. And that’s basically for the best of the best pilots; that’s what they should do to show their skills. [As a beginner], you should have counter-measures, you should have heat-seeking missiles to give you a smooth ride into the game and then from there on you should customise.
So that’s what we’ve tried to do; the full set-ups are supposed to be quite easy to learn and to master, and from there you can start unlocking things and seeing what your preferred setup is. So, a lot of learning from Battlefield 3 have gone into making the game.
Is Battlefield 4’s progression better? You can be the judge of that as the early access beta is underway and the open beta is set to commence on October 4.
For those playing the beta, is it better? Keep in mind that this is the beta and some things might change before the final version.