Battlefield 4 suppression will be “refined,” taken out for close-quarter combat, confirms DICE
Authored by Alex Co
If there’s one gameplay mechanic a lot of Battlefield players agreed on, it’s that the suppression effect in Battlefield 3 was a tad too effective.
While it was a brilliant idea, it’s implementation was all over the place. Enemies and even teammates suppressed you when firing at long range, mid-range or basically just aiming near your general direction.
If this bothered you to no end, you’ll be glad to know that DICE has “refined” suppression in Battlefield 4.
In the first “Ask DICE” series, BF4 community manager Crash7800 answers a few questions and one of them was suppression.
We’ve also seen some questions floating around about suppression, so we’ve decided to shed some light on it.
Suppression has been refined in Battlefield 4. There will be no more suppression in close-quarters combat, and LMGs will have beefed-up suppressive fire abilities allowing you to pin down your enemies.
Suppression also causes visual impairment, while being suppressed no longer impacts the accuracy of your weapon. Instead, a sway effect makes aiming more difficult, but with some skill you will find it possible to counteract.
So, it seems the Support class will finally be the class to choose for those who want to lay suppressive fire and it won’t affect players as much. I’m all for this refinement, to be honest.
Are you happy with this change or is DICE making the wrong call? Let us know what you think below.