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Battlefield 4 servers to be upgraded by DICE to address “rubber-banding” issues in 64-player Conquest

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bf4rubberbanding

Finally! News that Battlefield 4 players have been waiting for. DICE has announced that they’re upgrading the servers for BF4 in order to address the “rubber-banding” players are experiencing in 64-player Conquest mode.

Here’s the complete post:

We wanted to provide a quick update on the issues with Battlefield 4 “rubber-banding” some players on certain platforms experienced during matches with 64-players.

Looking into this further, we’re unhappy with our server performance, so we’ll be upgrading the hardware as soon as possible, investing more to deliver a better experience.

As soon as we know the exact timetable, we’ll let you know the ETA.  Reducing lag for these players is absolutely a TOP priority for us to solve and we expect to have the solution very soon.

Nice of them to fix it, y’know, just five months after release. Will you try the game once more once it’s fixed or have you moved on to Titanfall or other games?

11 comments on “Battlefield 4 servers to be upgraded by DICE to address “rubber-banding” issues in 64-player Conquest

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