Pixel Enemy

Posts by Joe Jackmovich [ 4 ]

Keep the Salt Handy: Disabled Gamer Doesn’t Need Hands to Ruin You in Fighting Games — Feature

Keep the Salt Handy: Disabled Gamer Doesn’t Need Hands to Ruin You in Fighting Games — Feature

Few things get the blood pumping more in gaming than a close match in a fighting game. Mastering the mechanics of any fighting title requires intense study of technical details like frame data and the interactions of specific game mechanics. A short visit to any populated fighting game forum can reveal dozens if not hundreds of posts detailing the ins and outs of what a player needs to know going into the game. On top of the knowledge required there [...]

Noob Souls: One Hour. One Brand New Player. One Game. Dark Souls.

Noob Souls: One Hour. One Brand New Player. One Game. Dark Souls.

Dark Souls is a game built with incredible mechanics and immersed in a difficulty that punishes players in all the right ways. Playing the game for the first time can be an exercise in frustration and discovery as you discover that the game only gets easier as you get better. After pouring hundreds of hours into the title I forgot what those first discoveries were like. So I found a gamer completely unfamiliar with Dark Souls and did what any [...]

Interstellaria: Indie Developer Aims to Bring Back Space Exploration

Interstellaria: Indie Developer Aims to Bring Back Space Exploration

A sci-fi space setting is not unfamiliar to gaming. There’s a certain something that’s hard to describe about a compelling sci-fi video game. While other media only allow for viewers gaming allows for participants, giving players a chance to change and explore these sometimes vast game worlds. While many will point to successful series such as the Mass Effect franchise to state that sci-fi spae exploration is alive and well, many purists would disagree. Titles like Starflight gave the player [...]

Montague’s Mount review: Having amnesia might not be so bad

Montague’s Mount review: Having amnesia might not be so bad

In a genre sorely lacking quality content I was excited to get my hands on a game that promised both engaging puzzles and a memorable atmosphere. Unfortunately at the end of the day neither of those promises were delivered. Montague’s Mount, recently greenlit on Steam, follows a shipwrecked man with amnesia; certainly a hokey plot device but not necessarily a death knell for storytelling. The basic plot revolves around the man trying to find out who he is along with [...]